How to Use the WoW Forever Mats Calculator
Beta caveat: built from beta data ahead of launch on 4 Nov UTC / 5 Nov AEDT. [Classic-based] = Classic Era data Forever may change; [Unconfirmed] = to recheck at launch.
The mats calculator turns a skill range into a shopping list and a step-by-step crafting path. This guide explains every box and number, what each route covers, and where the data stops.
Quick start
- Pick a profession from the list.
- Enter your current skill and your target skill (1 to 300). If you swap them, the tool flips them for you.
- Read the shopping list first, then the path table under it.
- Press Copy share link to save or send the result. On a phone it opens the share sheet.
The share link stores the profession, the range and the raw-mats box in the address, for example /tools/mats/?p=alchemy&from=1&to=96. Bookmark one per character.

What the calculator covers
There are 11 routes. Eight are crafting routes with recipe steps, and three are gathering routes with nodes or beast levels.
| Route | Type | Steps or nodes | Forever-flagged | Gaps |
|---|---|---|---|---|
| Crafting | 10 steps | 1 (Elixir of Minor Defense, changed) | None | |
| Crafting | 14 steps | None | None | |
| Crafting | 9 steps | 1 (Savory Whimsyfin Delight, new) | None | |
| Crafting | 8 steps | None | None | |
| Crafting | 14 steps | None | None | |
| Crafting | 18 steps | 1 (Thick Leather Ammo Pouch, changed) | None | |
| Smelting (Mining) | Crafting | 9 steps | 1 (Smelt Azerothium, new) | 140–165 |
| Crafting | 17 steps | None | 272–300 | |
| Gathering | 28 herbs | None | None | |
| Gathering | 14 ore nodes | None | 140–165 (smelting) | |
| Gathering | 11 beast-level bands | None | None |
Counts are from the calculator's data files as published on 28 Oct. Every step and node is still flagged Unconfirmed. [Unconfirmed] First Aid and Fishing aren't in the calculator yet, so use their guides and the First Aid recipe list.

What each output means
| Output | Meaning |
|---|---|
| Shopping list | Every material for the range, largest quantity first, with its source (Gather, Vendor, Crafted, Drop or Auction House), vendor price and farm zones where we have them |
| Vendor mats cost | The sum of vendor-bought mats only. Farmed, dropped and auction mats are never priced |
| Cheapest path | Each skill range, the recipe, its mats per craft and the number of crafts |
| Trainer ranks | The skill where you need the next trainer: Apprentice at 1, Journeyman at 50, Expert at 125, Artisan at 200 [Classic-based] |
| What to gather | Gathering routes only: nodes for each band, best target first |
| Gap in route | A stretch with no recipe in our data, shown as a red row with what to do |
Today only the Cooking route carries vendor prices: Mild Spices 10c, Hot Spices 40c, Soothing Spices 1s 60c and Refreshing Spring Water 25c. Cooking 1–300 shows about 1g 17s 25c of vendor mats. Other routes show no vendor total yet, even where a mat such as a vial or thread comes from a vendor.
Leatherworking's trainer note adds the Classic level needs: 10 for Journeyman, 20 for Expert and 35 for Artisan. [Classic-based] Trainer locations are on crafting trainers and gathering trainers.

How craft counts are worked out
Each step stores the crafts for its whole range. If you ask for part of a range, the tool scales that number and rounds up.
Example: Rough Grinding Stone covers 25–74 in 71 crafts. Ask for 25–50 and you get 71 × 25 ÷ 49, rounded up to 37 crafts.
A step with no stored count uses one craft per skill point. Late skill-ups can fail as a recipe turns yellow and green, so buy a few spare mats. [Unconfirmed]
The raw mats box
"Break crafted mats into raw mats" is meant to turn bars into ore, bolts into cloth and so on. It only works when our data says what a material breaks into. None of the published routes list that yet, so the shopping list is the same with it on or off.
Until it does, run the Smelting route next to Blacksmithing or Engineering to see your ore. Gathering routes hide the box.
Flags and banners
- Forever (blue): the recipe or material is changed or new in Forever. Forever-only items get a plain icon, since Wowhead Classic has no tooltip for them.
- Unconfirmed (red): the skill range comes from the beta datamine and hasn't been checked in the client.
- Mats pending: reagents not verified, so the step is left out of the totals rather than guessed. No published step has this flag today.
- Classic Era path with WoW Forever beta changes on top: the route is Classic Era with known beta edits, and may change at launch.
The Cooking route also notes that it was built from client skill bands, not taken from a published route, so treat it as a rough plan. [Unconfirmed]
Worked example 1: Alchemy 1–96
Two steps: 71 × Elixir of Minor Defense (1–69), then 32 × Elixir of Minor Fortitude (69–96).
| Material | Qty | Source |
|---|---|---|
| Peacebloom | 103 | Gather |
| Empty Vial | 103 | Vendor |
| Silverleaf | 71 | Gather |
| Earthroot | 64 | Gather |
Elixir of Minor Defense carries the Forever "changed" flag. Every step is Unconfirmed. [Unconfirmed] Herb spots are in herb farming.
Worked example 2: Blacksmithing 1–100
Three steps: 26 × Rough Sharpening Stone (1–25), 71 × Rough Grinding Stone (25–74) and 30 × Runed Copper Belt (74–100).
| Material | Qty | Source |
|---|---|---|
| Copper Bar | 300 | Crafted |
| Rough Stone | 168 | Gather |
300 Copper Bars is 300 Copper Ore, since Smelt Copper uses one ore per bar. Mining it yourself also levels Smelting. See ore farming.
Worked example 3: Smelting 1–140
Four steps and 139 smelts: Smelt Copper (1–65, 64 smelts), Smelt Bronze (65–115, 50), Smelt Silver (115–125, 10) and Smelt Iron (125–140, 15).
| Material | Qty |
|---|---|
| Copper Ore | 64 |
| Copper Bar | 50 |
| Tin Bar | 50 |
| Iron Ore | 15 |
| Silver Ore | 10 |
Bronze takes bars, not ore, so plan 50 extra Copper Ore and 50 Tin Ore for those bars. [Classic-based] At 140 the route hits its gap: no smelt gives skill until 165, so raise Mining by gathering instead.
Gathering routes
For Herbalism and Mining, each band lists every node from orange to grey, best first. Orange always gives a skill-up, yellow usually, green sometimes and grey never. A blue dot means the colour points aren't verified for Forever, so the node shows from its required skill onward. The yellow, green and grey points come from a Classic database. [Classic-based]
Skinning depends on the beast's level. The tool uses the Classic rule: skill 1 up to level 10, (level − 10) × 10 for levels 11 to 20, and level × 5 above 20. A level 30 beast needs 150 skill. [Classic-based] Forever's in-game text, as reported by Classic WoW Forever, matches the level × 5 part from 100 skill. [Unconfirmed] Leather spots are in leather farming.
What it leaves out
- Auction house prices. Beta prices won't carry over, so check the auction house on launch day.
- Recipe costs. Trainer fees and recipe drops aren't counted. See each profession's recipe list, such as Alchemy recipes.
- Specialisations. Paths stop at shared recipes, not Weaponsmith or Gnomish picks. See Blacksmithing and Engineering specialisations.
- New Forever materials past the routes above. See new materials.
- Tailoring 272–300. Our route source lists no recipe there yet.
Tips
- Run your crafting profession and its gathering partner side by side, such as Blacksmithing with Smelting, to see the full ore bill.
- Split a big range at trainer points (50, 125, 200) so you don't buy mats you can't use yet.
- Check the path table for recipes you can't learn yet. A drop or vendor recipe will hold you up if you skip it.
- Recheck the tool after launch. We'll swap Unconfirmed ranges for in-game checks as they come in.
- Pair it with the gold planner (guide) for riding and training costs.
Data sources
Reagents come from Wowhead Forever spell tooltips. Routes and skill ranges come from the Classic WoW Forever beta datamine (build 1.60.1.70291 for Cooking and Leatherworking). Node colour points use a Classic database. [Classic-based]
Related: all professions, best professions, crafting for gold, consumables to sell, transmutes and camping.
FAQ
Which professions does the WoW Forever mats calculator cover?
Alchemy, Blacksmithing, Cooking, Enchanting, Engineering, Leatherworking, Tailoring and Smelting as crafting routes, plus Herbalism, Mining and Skinning as gathering routes. First Aid and Fishing aren't in it yet, so use the First Aid guide and Fishing guide.
Why doesn't the raw mats box change my list?
It only splits a material when our data says what it breaks into, and no route lists that yet. For now, run the Smelting route next to Blacksmithing or Engineering to see your ore. See ore farming.
Why is there no vendor mats total?
Only the Cooking route has vendor prices so far. The tool never prices farmed, dropped or auction mats, because beta prices won't carry over. Check the auction house guide at launch.
What does Gap in route mean?
No recipe in our data gives skill there. Smelting has no smelt from 140 to 165, so you level Mining by gathering. Tailoring 272 to 300 has no listed recipe yet. See the Mining guide and Tailoring guide.
Are the craft counts exact?
No. They come from the beta datamine and are flagged Unconfirmed. A partial range is scaled and rounded up, and late skill-ups can fail, so buy a few spare. The crafting gold guide covers what to do with the extras.
Does the calculator include trainer and recipe costs?
No. It lists materials only. For riding and training gold use the gold planner guide, and for trainer locations see crafting trainers.
Sources
- Wowhead – WoW Forever spell tooltips
- Classic WoW Forever – beta datamine (routes, ranges)
- Classic WoW Forever – Cooking guide (beta build 1.60.1.70291)
- Classic WoW Forever – Leatherworking guide (beta build 1.60.1.70291)
- Forever Guides mats calculator data files (site/data/professions, updated 28 Oct 2026)
