WoW Forever Crafting for Gold: What Each Profession Sells
Beta caveat: built from beta data ahead of launch on 4 Nov UTC / 5 Nov AEDT. [Classic-based] = Classic Era data Forever may change; [Unconfirmed] = to recheck at launch; [Beta data: may change at launch] = Mount Hyjal content seen in the beta.
All gold here comes from normal play. No gold buying or selling, boosting, bots or exploits.
Crafting pays when players use up what you make. Consumables, bags and kits beat gear that quests replace. This page covers what each profession can sell, what changed in Forever, and how to check a craft makes money before you buy mats in bulk. There are no gold prices here, because players set them at launch.
What changed in Forever for crafters
- Healing potions moved to First Aid. Anyone with First Aid can make them, so Alchemists earn more from mana potions, elixirs, flasks and transmutes. See healing potions.
- Gold and Truesilver transmutes are hourly. The Forever tooltips put Iron to Gold and Mithril to Truesilver on a one-hour cooldown, against one and two days in Classic Era. Expect more of both bars on the market.
- Food gives experience. Wowhead’s beta list shows Well Fed adding 5% experience from kills for 15 minutes on many foods, so levelling players buy food too. [Unconfirmed]
- Vendor prices on crafts were cut. Blizzard’s 16 October notes say many profession-made items sell to vendors for less, and the 8 October notes cut nine crafted wands. Plan to sell to players, not vendors.
- Hundreds of new recipes, and some old ones changed. Classic WoW Forever’s counts are below. A Classic guide’s shopping list can be wrong for any recipe in the last column.

| Profession | New recipes | Classic recipes with different materials |
|---|---|---|
| 72 (29 at 225–300) | 3 | |
| 197 (79 at 225–300) | 6 | |
| 63 (27 at 225–300) | 95 | |
| 77 (39 at 225–300) | 5 | |
| 271 (139 at 225–300) | 2 | |
| 180 (55 at 225–300) | 9 |
Counts from Classic WoW Forever’s profession pages, checked 1 Nov 2026. Enchanting has the most changed formulas, so check every enchant’s materials in game before you quote a tip.
What sells, by profession
These are launch expectations from Classic Era demand plus the Forever changes above, not prices. [Unconfirmed]
| Profession | Item | Materials | Recipe source | Why it sells |
|---|---|---|---|---|
| Flask of the Titans | 30 Gromsblood, 10 Stonescale Oil, 1 Black Lotus, 1 Crystal Vial | Pix Xizzix, Stranglethorn Vale, for 50 Tarnished Undermine Real | Raid buyers; healing potions are now First Aid | |
| Arcanite Bar transmute | 1 Thorium Bar, 1 Arcane Crystal | Alchemist Pestlezugg, Tanaris, 5g | About 47-hour cooldown (1.958 days) | |
| Legionite Bar transmute | 1 Heavy Thorium Bar, 1 Fel Crystal | No source recorded yet [Unconfirmed] | Same 1.958-day cooldown; Forever-only Blacksmithing and Engineering use it | |
| Iron to Gold, Mithril to Truesilver | 1 Iron Bar; 1 Mithril Bar | Alchemist Pestlezugg, Tanaris, 80s each (Truesilver is 1 in stock) | Now once per hour, so supply will be higher than in Classic | |
| Mooncloth | Check the in-game recipe | Qia, Winterspring, 2g | Raid-gear reagent | |
| Runecloth Bag | Changed in Forever: check the recipe before buying mats | Qia, Winterspring, 1g 20s | Every player wants bag space | |
| Rugged Armor Kit | 5 Rugged Leather [Classic-based] | Trainer [Classic-based] | Permanent armour on raid gear | |
| Tanning Rack camp object | 5 Medium Leather per use | Happy Camper outside Ironforge (15s), or a rare drop from Razorclaw the Butcher | Lasts 15 minutes; Leatherworking 140 | |
| Brilliant Wizard Oil, Brilliant Mana Oil | 2 Large Brilliant Shard, 1 Imbued Vial, plus 3 Firebloom or 3 Purple Lotus | Rin’wosho, Zandalar Tribe (Enchanting 300) | Top caster weapon buffs | |
| Dense Sharpening Stone | 1 Dense Stone | Trainer (225) | Melee buy them every raid night | |
| Thorium Grenade | Thorium Widget, 3 Thorium Bar, 3 Dense Blasting Powder, 3 Runecloth (makes 3) | Sovik (Orgrimmar) or Gearcutter Cogspinner (Ironforge), limited stock | Area fire damage for raids and PvP | |
| Gnomish Army Knife | See the schematic | Fritz Fizzle, Three Corners: Engineering 250, 270 Merchant’s Favor | Counts as every profession tool | |
| Nightfin Soup | 1 Raw Nightfin Snapper, 1 Refreshing Spring Water | Gikkix, Tanaris, 2g | Caster food | |
| Runn Tum Tuber Surprise | See the recipe | Pusillin, Dire Maul; listed as bind on pickup | Few cooks will have it | |
| Heavy Runecloth Bandage | 2 Runecloth [Classic-based] | First Aid 225 [Classic-based] | Also a First Aid 300 reagent | |
| Major Healing Potion | 1 Crystal Vial, 3 Soothing Spices, 1 Golden Sansam | Manual from Pexmit, Mount Hyjal [Beta data: may change at launch] | Healing potions moved from Alchemy to First Aid |

Recipe sources come from our Alchemy, Tailoring, Enchanting, Engineering and Cooking recipe pages. For potions, food, bandages and bombs by level, see consumables to sell at launch. Every transmute is on the transmutes page.

Gathering pairs that cut your costs
Your margin is mostly the cost of mats. Gathering your own turns that cost into time.
- Herbalism feeds Alchemy, and First Aid’s potions. See herb farming.
- Mining feeds Blacksmithing, Engineering and the transmutes. See ore farming.
- Skinning feeds Leatherworking and the Tanning Rack. See leather farming.
- Tailoring and First Aid run on cloth from kills. See cloth farming.
The best pairing for your goal is on best professions.
Things that don’t pay
- Wands: Blizzard’s 8 October notes cut nine crafted wands’ vendor prices, so don’t price wands off the vendor.
- Gear crafted only for skill-ups that sells for less than its mats. Disenchant it if you can, or vendor it.
- Flooding one item. Post a few, then check the price again next session.
- Merchant’s Favor plans for someone else: Blacksmithing Favor plans bind on pickup, so each smith must buy their own.

Camp objects
Three 140-skill camp objects make reagents at camp. Two of them take materials each time you place one, and each lasts 15 minutes.
| Object | Profession | Placing it takes | Blueprint |
|---|---|---|---|
| Tanning Rack | Leatherworking 140 | 5 Medium Leather | Happy Camper outside Ironforge (15s), or Razorclaw the Butcher in Shadowfang Keep |
| Spinning Wheel | Tailoring 140 | 5 Bolt of Silk Cloth | Happy Camper outside Ironforge |
| Fermenter | Alchemy 140 | Not recorded [Unconfirmed] | Drops from Rath’mael |
The Arcane Salvager (Enchanting 140) makes disenchanting more efficient, which helps enchanters selling dust and shards. Full lists are on camping.
Merchant’s Favor
Plans and recipes from the Azeroth Commerce Authority (Three Corners, Redridge) and Durotar Supply and Logistics (outside the Crossroads) cost Favor, not gold. That makes them the cheapest way to learn sellable recipes. The Engineering vendor sells the Gnomish Army Knife for 270 Favor. Favor comes from Waylaid Crates, which also soak up raw leather, ore and herbs that would otherwise hit the auction house. See Merchant’s Favor.

Costing a craft
Forever hasn’t published its auction fees, so this uses the Classic Era rules. [Classic-based]
- Add the auction price of every mat you would buy. Use the vendor price for vendor mats such as vials, thread and spices.
- Take the expected sale price and multiply by 0.95, because Classic takes a 5% house cut.
- Profit per craft is that figure minus your mat cost. If it’s small, the deposit you lose on unsold listings can wipe it out.
- For a stack, divide by how many the recipe makes. Thorium Grenade makes 3, for example.
The mats calculator lists the mats for each skill range (how to use it). Deposit and cut rules are on the auction house guide.
Tips
- Test five or so listings before you buy mats in bulk.
- Sell in the stack sizes buyers use: potions stack to 5, elixirs, food, bandages and stones to 20.
- Set a reminder for the 47-hour Arcanite and Legionite cooldowns. The Forever value is 1.958 days, not a clean 2.
- Raid consumables need level 60 buyers. The beta stopped at level 30, so there is no beta market data for them yet. [Unconfirmed]
- Australians share the US market, so the US evening is Sydney late morning to afternoon. See auction house tips.
Related: gold making, gold by level, mount gold, consumables to sell, transmutes, new materials, crafting trainers and all professions.
FAQ
What is the best profession for gold in WoW Forever?
There's no single answer until launch prices settle. Alchemy has the most steady buyers (flasks, elixirs, transmutes), and gathering pays from level 1. Compare pairings on best professions.
Is Alchemy still worth it now that healing potions moved to First Aid?
Yes for gold, if you sell mana potions, elixirs, flasks and transmutes. Iron to Gold and Mithril to Truesilver are hourly in Forever. See transmutes and Alchemy recipe sources.
Can I follow a Classic crafting guide's shopping list?
Not safely. Classic WoW Forever counts 95 Enchanting formulas and 9 Tailoring patterns with different materials, including the Runecloth Bag. Use our mats calculator guide and each profession's 1-300 page.
How do I know if a craft makes a profit?
Add up the mats, take 95% of the sale price (the Classic 5% cut; Forever's fee is unconfirmed) and compare. The mats calculator and auction house guide help.
Should I sell crafts to vendors?
Usually not. Blizzard's 16 October notes cut vendor prices on many profession-made items. Sell to players, or turn raw mats into Merchant's Favor through Waylaid Crates.
Sources
- Wowhead – Azeroth Commerce Authority reputation & professions (WoW Forever)
- Blizzard — WoW Forever Beta Development Notes (Updated October 26)
- Classic WoW Forever – Alchemy
- Classic WoW Forever – Tailoring
- Warcraft Wiki – Auction House (Classic fees)
- Classic WoW Forever – Blacksmithing
- Classic WoW Forever – Leatherworking
- Classic WoW Forever – Enchanting
- Classic WoW Forever – Engineering
- Questing.wiki – WoW Forever Alchemy recipes
- Wowhead – All cooking food that currently gives XP buffs in WoW Forever
- 60.tools – Tanning Rack guide
