Hall of Thanes as Horde: the safe route through Ironforge
Short answer: Horde can't skip the trip. Blizzard says nothing about a teleport or summon into Hall of Thanes, and Horde can't group with Alliance. Every Horde player has to walk into Ironforge, an Alliance capital, and get to the entrance alive (or as a ghost). If you're levelling rather than chasing a specific reward, the Horde-side dungeon at a similar level, Ruins of Lordaeron (15–20), is much easier to reach.
This page only covers getting there as Horde. For bosses, loot and the full quest list, see the main Hall of Thanes dungeon guide.
What Blizzard has said about access
| Fact | Source |
|---|---|
| Hall of Thanes is level 13–18, "Beneath Ironforge in Dun Morogh" | Blizzard: Explore the New Dungeons |
| "Alliance players can reach the entrance easily from within their capital, while Horde groups will need to brave the journey into Alliance territory." | Blizzard: Explore the New Dungeons |
| Horde and Alliance still can't group together, so no Alliance friend can bring you in | Blizzard: Rulesets · Cross-faction FAQ |
| Meeting Stones won't summon players. The developers said that, unless you have a Warlock, you make your way to each other | Wowhead: Kotaku interview summary |
| The Group Finder lets you list and find groups, but it doesn't teleport you | Wowhead: Kotaku interview summary · Features FAQ |
| Hall of Thanes was playable in the beta from the 1 October build | Blizzard dev notes |

Blizzard's own wording is "Horde groups", so the trip is clearly meant to be part of the challenge. None of Blizzard's posts mention a Horde shortcut. Wowhead's guide (last updated 29 September 2026) says no quick travel for Horde "has been discovered yet in-game".
Warlock summons won't fix it early. Classic Era baseline In Classic Era, Ritual of Summoning needs the Warlock to be level 20 and needs two more party members to help (Wowhead Classic). Hall of Thanes tops out at level 18, so a group at the right level usually won't have it. Even when it does, three players still have to reach Ironforge first. Blizzard hasn't said whether Forever changes this spell. Unconfirmed
The route
This is the overland route Wowhead gives for Horde (Wowhead guide). Zone levels and territory come from Wowhead Classic and are Classic Era baseline, because Blizzard hasn't published zone ranges for Forever.

| Step | Zone | Territory (Classic Era) | Note |
|---|---|---|---|
| 1 | Hillsbrad Foothills: start at Tarren Mill | Contested, 20–31 | Horde flight point (Zarise, Bat Handler) |
| 2 | Arathi Highlands | Contested, 30–40 | Horde flight point (Urda, Wind Rider Master). Mobs are well above dungeon level |
| 3 | Wetlands | Contested, 20–30 | Still above your level at 13–18 |
| 4 | Loch Modan | Alliance, 10–18 | Alliance territory from here on |
| 5 | Dun Morogh | Alliance, 1–12 | Wowhead Classic describes the zone as reachable only through specific openings that are "heavily guarded by dwarven troops" |
| 6 | Ironforge | Alliance capital | Guards are hostile to Horde (below) |
At 13–18 you'll be walking through zones built for level 20–40 characters. Expect the trip to take a while. Wowhead calls it "a long travel time". We haven't found exact paths between these zones in an official source, so we don't list them here. Unconfirmed
Finding the entrance
According to Wowhead's guide, the dungeon sits under the High Seat of Ironforge:
- Enter the High Seat (the throne room) inside Ironforge.
- Take the open door to Old Ironforge, immediately on your left as you come in.
- Follow the path all the way down through Old Ironforge to the instance portal.
Blizzard hasn't published coordinates for the portal, so this page has no map pin. Unconfirmed Third-party sites give different coordinates; we haven't verified them.
Getting past the guards
Ironforge Guards are hostile to Horde. Classic Era baseline Wowhead Classic lists them at level 55 (Ironforge Guard), so at 13–18 you can't fight them. Ironforge Mountaineers (level 30) are found in Dun Morogh too (Wowhead Classic). Wowhead's Forever guide expects Horde to die to the guards "several times before being able to zone in". Plan for it:
- Take your gear off before you get close. Wowhead suggests this because gear you aren't wearing doesn't lose durability when you die. Put it back on once you're inside.
- Use the Spirit Healer outside the city. Wowhead says it's "right outside the city", so a corpse run is short. Your ghost can run straight for the portal, and you collect your body when you enter the instance.
- Go as a group. Agree on a meeting point using the Group Finder listing before anyone sets off, so nobody waits alone at the gate.
- Wipes inside. If the whole group dies inside, you release and run back from that same Spirit Healer, through the city again, so try not to wipe.
Blizzard hasn't announced any change to Horde access before launch.
Quests Horde can do
Wowhead's guide lists only two Hall of Thanes quests that aren't Alliance-only (Wowhead guide):
| Quest | Level | Where you get it | Reward (Wowhead) |
|---|---|---|---|
| Important Heirlooms | 14 | Thom Filch, in Old Ironforge on the way down | Dwarven Tome |
| An Ancient Grudge | 14 | A Ghostly Attendant inside the dungeon (kill Faldrim Anvilmar) | Catacomb Cloak |
Every other quest is Alliance-only, so Horde get much less quest XP from a run than Alliance do. That matters because dungeon XP in Forever leans on quests (Are dungeons worth it?). Beta quest lists may still change before launch on 5 November 2026 at 10:00 AEDT. Unconfirmed
Should Horde bother?
- For levelling XP: probably not. With two quests and a long, risky trip, Ruins of Lordaeron and the rest of the Horde levelling route give you more for your time. This is our reading of the facts above, not tested numbers.
- For a specific drop, a Legacy goal or fun with friends: go, with a full group and your gear in your bags.
Related
- Hall of Thanes dungeon guide: bosses, loot and the full quest list
- All dungeons
- Cross-faction FAQ
- Ironforge · Dun Morogh
- Levelling hub
Sources
- Blizzard — Explore the New Dungeons of World of Warcraft: Forever
- Blizzard — WoW Forever Beta Development Notes (Updated October 26)
- Blizzard — World of Warcraft: Forever Rulesets
- Wowhead — The Hall of Thanes Dungeon Overview Guide
- Wowhead — No Summoning Stones & Mount Cost Changes (Kotaku Interview)
- Wowhead Classic — Ironforge Guard
- Wowhead Classic — Ritual of Summoning
