Are dungeons worth it in WoW Forever?
Short answer: run each dungeon once while its quests still give you XP, then go back to questing. In Forever, most dungeon XP comes from the quests you hand in, not from the mobs you kill. That makes a first run with a full quest log worth doing. Running the same dungeon again just for XP is usually not, unless you want the loot, a Legacy challenge or time with friends.
Blizzard changed dungeon XP twice during the beta: once down (quest XP) and once up (kill XP and party maths). The beta was capped at level 30, so nobody outside Blizzard has tested how this plays out from 30 to 60. Treat the 30–60 advice below as our reading of the rules, not tested numbers.
What Blizzard changed during the beta
| Beta build | Change | Source |
|---|---|---|
| Pre-beta design | Quests give much more XP and mob kills give much less than in Classic | Wowhead |
| 1 Oct | "Dungeon quests now reward 50% less extra experience beyond normal quest values." Some quest rewards were recalibrated | Blizzard dev notes |
| 8 Oct | XP from dungeon creature kills raised by about 20% | Wowhead |
| 8 Oct | Party XP penalty bug fixed: each player's XP is now worked out individually, as in Classic Era | Wowhead |
| 8 Oct | If one party member is far above the enemy's level, nobody in the group gets XP from it | Wowhead |
| 8 Oct | Some dungeon quest rewards dropped from Rare (blue) to Uncommon (green) | Wowhead |

Blizzard's note on the 8 October changes says it believes the kill-XP buff and the party fix together "will dramatically increase experience earned in dungeons for most players" (Wowhead). It has not published exact XP values per kill or per quest, so we don't give any here.
[Unconfirmed] Blizzard hasn't said how far above the enemy a player has to be before the group's XP is cut. Wowhead commenters asked for the limit to be set at a 15-level gap, but that is a request, not the rule.
First run vs repeat run
| First run (quests in your log) | Repeat run (no quests left) | |
|---|---|---|
| Where the XP comes from | Quest hand-ins plus kills | Kills only |
| Kill XP | Lower than Classic by design, raised about 20% on 8 Oct | Same |
| Loot | Every boss drop is new to you; unique boss items are now blue | Farming a specific drop or set piece |
| Legacy | Counts toward the Dungeons category if you kill the final boss | Already counted |
| Worth it for XP? | Yes, if the quests are green or yellow for you | Usually not. Quest out in the world instead |

Blue boss items and reworked dungeon loot come from the Deep Dive panel recap. The Legacy row comes from Blizzard's Legacy article. Our Legacy points guide has the full list.

When a dungeon is worth it from 30 to 60
- You're carrying its quests. Pick up every quest for the dungeon in the world first, then queue. Most of the XP is in the hand-ins.
- The group is close to your level. XP is worked out per player again, but one player far above the enemies stops XP for everyone. A big carry costs the whole group its kill XP.
- You want the loot. Boss uniques are blue, and dungeon quest rewards can still be blues, though some were cut to greens on 8 October.
- You're chasing Legacy points. The Dungeons category is 3 points: kill the final boss of every dungeon in the 15–25, 26–45 and 46–60 groups (Blizzard).
- You're playing with friends. If the run is the fun part, the XP is a bonus.
Skip it, or come back later, when the quests have gone grey or when you'd be the one far above the enemies.
Quest vs dungeon route, levels 30–60
The levels are our site's Group Finder bands from Dungeons by level. For the new dungeons we also give Blizzard's own range. Zone levels come from our zones hub. Each dungeon links to its own guide, and the quest lists are on the linked quest pages. Scarlet Monastery wing order follows the wing levels on our Scarlet Monastery guide Classic Era baseline.
How to use the route
- Quest in the zones for your level until a dungeon's quest chain sends you inside.
- Gather every quest for that dungeon before you queue. The dungeon's quest page lists where each one starts.
- Find a group close to your level and clear it once, up to the final boss.
- Hand in, then go straight back to questing in the next zone.
- Run it again only for a specific drop, a friend's quest or a Legacy boss you missed.
[Unconfirmed] We can't yet say whether a full dungeon clear with quests beats an hour of world questing at a given level. The beta stopped at 30, and Blizzard hasn't published XP values. We'll update this page once players have real numbers from live servers.

What players are saying
Players are split. These are opinions from beta testers, not Blizzard statements.
| Against the current dungeon XP | For it, or "it's fine" |
|---|---|
| There's no reason to run a dungeon more than once, and groups skip trash and speedrun (US forum) | Big quest rewards feel good, especially at the end of a long chain (US forum) |
| Tanks and healers have less reason to level by running dungeons, so groups are harder to fill (US forum) | You don't need a full tank build before 40, and running with friends is worth it anyway (US forum) |
| Cutting quest XP without raising kill XP removed the reason to queue (comments on Wowhead, before the 8 Oct buff) | Lower dungeon XP keeps people questing out in the world (EU forum) |
| Farming dungeon sets, such as the Fang set, feels bad when reruns give little XP (EU forum) | The 8 Oct buff "still sounds a bit low but at least it's an improvement" (comment on Wowhead) |
Most of the angry feedback came before the 8 October kill-XP buff and party fix. Blizzard hasn't announced any dungeon XP change since then in the dev notes we checked (last updated 26 October).
Related guides
- Dungeons by level: every dungeon, level band and location
- Dungeon loot changes
- How fast is levelling in Forever?
- Legacy points
- Is WoW Forever too easy?
Sources
- Blizzard — WoW Forever Beta Development Notes (Updated October 26)
- Wowhead — Dungeon Experience Buff and 16 Legacy Points Testing in WoW Forever Beta
- Wowhead — Dungeon Quest XP Nerfed in Latest WoW: Forever Beta Build
- Blizzard — Explore the New Dungeons of World of Warcraft: Forever
- Blizzard — Get to Know the Legacy System
- Blizzard — Deep Dive panel recap (WoW Forever)
- Blizzard forums (US) — Dungeon XP
- Blizzard forums (EU) — Beta feedback: dungeon XP, blue rewards, cross-faction dungeon access
