What changed
Character running on a forest road
Character running on a forest road (no zone stated by Blizzard). Image © Blizzard Entertainment, Inc. Source: World of Warcraft: Forever What's Next Panel Recap.

Best grinding spots 30–60 in WoW Forever

Short answer: in Forever, questing is the main way to level and grinding fills the gaps. Grind when your quest log is empty, a hub is crowded, or you're one bar short of the next zone. Pick a camp of normal (non-elite) mobs at or slightly below your level, close to a hub, and keep moving.

Every spot below has normal mobs that are hostile to both Alliance and Horde, so either faction can use it. Mob levels and coordinates come from Wowhead Classic NPC pages (checked 31 Oct 2026) and are Classic Era baseline. Coordinates are the range Wowhead records spawns in, not a single point.

What Forever changed about grinding

Change What it means for grinding Source
Quests give much more XP and mob kills much less than in Classic (pre-beta design) Grinding is slower compared with questing than you might remember Wowhead
8 Oct: XP from dungeon creature kills raised by about 20% That buff was for dungeon mobs. Blizzard hasn't said open-world kills got the same Wowhead
8 Oct: if one party member is far above the enemy's level, nobody in the group gets XP Being "dragged" by a high-level friend won't work Wowhead
Faster respawns for some camps Every respawn change in the beta notes so far is for low-level quest mobs (Elwynn, Dun Morogh, Silverpine and so on). None is listed for 30–60 Blizzard dev notes
Official WoW Forever image: road through hills screenshot
Image © Blizzard Entertainment, Inc. Source: Blizzard News

The beta stopped at level 30, so nobody outside Blizzard has tested grinding from 30 to 60. Blizzard hasn't published XP per kill, so we don't give XP-per-hour or gold-per-hour figures. [Unconfirmed]: whether these Classic camps keep the same mobs and levels in Forever. We'll check at launch.

Levels 30–40 (Classic Era baseline)

For NPC IDs, elite flags, spawn counts and maps for this band, see grinding spots 30–40.

Zone Mobs (level) Where (coords) Why go
Arathi Highlands Witherbark Troll (30–31), Witherbark Axe Thrower (32–33) Trolls spread across 30–75, 38–50; Axe Throwers in the south-east (60–74, 59–74) Lots of spawns, easy start at 30
Arathi Highlands Boulderfist Ogre (32–33) 30–38, 39–50 Normal ogres. The Maulers (37–38) and Lords (39–40) further south-west (17–24, 61–69) are elite
Stranglethorn Vale Kurzen Jungle Fighter (32–33) 43–47, 7–13 Tight camp in the north
Stranglethorn Vale Bloodscalp Warrior, Bloodscalp Axe Thrower (33–34) 28–35, 13–22 Troll camp in the north-west
Stranglethorn Vale Skullsplitter Warrior (39–40), Skullsplitter Hunter (41–42) 42–49, 30–45 Takes you from 38 into the 40s
Desolace Magram Scout (32–33), Magram Wrangler (33–34) 65–76, 65–84 Big centaur area in the south-east
Desolace Gelkis Scout, Gelkis Outrunner (32–33) 34–41, 78–90 The other centaur tribe, in the south-west
Dustwallow Marsh Bloodfen Raptor, Darkmist Spider, Mirefin Murloc (all 35–36) Raptors 34–63, 9–41; spiders 33–36, 20–26; murlocs 56–58, 19–24 Three mob types at the same level in the north
Official WoW Forever image: forest under blue light screenshot
Image © Blizzard Entertainment, Inc. Source: Blizzard News
Dustwallow Marsh: wooden boardwalk in a swamp
Dustwallow Marsh: wooden boardwalk in a swamp. Image © Blizzard Entertainment, Inc. Source: World of Warcraft: Forever official game page.

Levels 40–50 (Classic Era baseline)

For NPC IDs, elite flags, spawn counts and maps for this band, see grinding spots 40–50.

Zone Mobs (level) Where (coords) Why go
Tanaris Wastewander Thief (40–41), Wastewander Bandit (41–42) 59–66, 22–35 Two humanoid types in one area
Feralas Gordunni Ogre (40–41), Gordunni Brute (42–43) Ogres 74–81, 25–36; Brutes 59–81, 25–59 Ogre camps in the east
Feralas Woodpaw Mongrel (40–41) 69–77, 35–56 Gnolls, an easy start at 40
Feralas Hatecrest Warrior, Hatecrest Siren (42–43) 25–34, 49–58 Naga on the west coast
Feralas Rogue Vale Screecher (44–46) 42–62, 36–60 Beasts, good if you skin
The Hinterlands Witherbark Broodguard (44–45), Vilebranch Axe Thrower (45–46) Broodguards 30–38, 62–75; Axe Throwers 43–51, 61–70 Avoid the elite Vilebranch Headhunters near Jintha'Alor (65–69, 67–71)
Searing Gorge Dark Iron Slaver (45–46), Dark Iron Taskmaster (47–48) 33–50, 23–61 Wowhead records hundreds of spawns: dense and quick to loop
Azshara Highborne Apparition, Haldarr Satyr (45–46), Thunderhead Hippogryph (46–48) Apparitions 13–18, 66–74; satyrs 19–22, 60–65; hippogryphs 15–21, 49–67 Three mob types on the west side of the zone
Un'Goro Crater Ravasaur (48–49), Bloodpetal Lasher (48–49) Ravasaurs 57–69, 59–83; Lashers 56–77, 20–70 Bridges you into the 50s. Lashers are neutral (yellow)

Levels 50–60 (Classic Era baseline)

For NPC IDs, elite flags, spawn counts and maps for this band, see grinding spots 50–60.

Zone Mobs (level) Where (coords) Why go
Un'Goro Crater Tar Beast (50–51), Frenzied Pterrordax (52–54) Tar Beasts 46–66, 21–36; Pterrordax 20–43, 19–81 Stay in Un'Goro after its quests. Watch for the elite Ironhide Devilsaur (54–56), which roams most of the crater
Western Plaguelands Skeletal Flayer (50–51) 35–55, 53–83 Undead in the south
Western Plaguelands Scarlet Knight (54–55), Scarlet Spellbinder (57–58) Knights 45–58, 31–45; Spellbinders 54–57, 23–36 Humanoids that drop cloth and coin
Azshara Legashi Satyr, Blood Elf Surveyor (51–52) Satyrs 50–69, 15–27; Surveyors 55–60, 25–31 Two humanoid types close together
Burning Steppes Firegut Ogre (50–51), Blackrock Soldier (55–56), Blackrock Warlock (56–57) Ogres 74–87, 33–57; Blackrock 17–57, 29–62 Near Blackrock Mountain, so easy to mix with dungeon groups
Felwood Deadwood furbolgs (48–55) Deadwood Village (south) and Felpaw Village (north) Each kill also gives Timbermaw reputation. See the Timbermaw Hold guide
Winterspring Winterfall furbolgs (53–58) West near Timbermaw Post (29–34, 35–38) and Winterfall Village (65–68, 33–40) Timbermaw reputation plus beads, and overlaps the Frostsaber quests
Eastern Plaguelands Plaguehound Runt (53–54), Plaguehound (55–56) Runts 6–74, 41–93; Plaguehounds 44–82, 49–77 Hundreds of spawns across the zone
Silithus Dredge Striker (55–56), Twilight Avenger (58–59), Twilight Geolord (59–60) Strikers 30–77, 10–48; Twilight 16–69, 15–91 Last push to 60
Felwood: green fel pool in forest
Felwood: green fel pool in forest. Grinding Deadwood furbolgs here also builds Timbermaw reputation. Image © Blizzard Entertainment, Inc. Source: World of Warcraft: Forever official game page.

Grinding tips (Classic Era baseline)

  1. Pick mobs at your level or one or two below. You kill them faster and rest less.
  2. Choose normal mobs. Elite mobs take much longer, so we've marked and avoided them above.
  3. Grind on the way to quests. Clear the camp your next quest sends you to rather than staying in one spot all session.
  4. Humanoids drop cloth and coin, beasts drop leather. Pick the camp that suits your professions. See the cloth farming guide.
  5. Don't group with someone far above you. Since 8 Oct, nobody in the group gets XP from a mob if one member is far above its level (Wowhead).

Tooltip: Wowhead (Classic Era data). There's no Forever item or NPC database yet, so links show Classic Era data.

Tags: Anything without a Forever tag is Classic Era baseline. [Unconfirmed] marks claims we couldn't verify. We'll check mob levels and camps in game after launch on 5 Nov 2026.

Sources
  • Wowhead Classic — NPC pages (mob levels and spawn coordinates)
  • Wowhead — Dungeon Quest XP Nerfed in Latest WoW: Forever Beta Build
  • Wowhead — Dungeon Experience Buff and 16 Legacy Points Testing in WoW Forever Beta
  • Blizzard — WoW Forever Beta Development Notes (Updated October 26)
  • Wowhead Classic — Timbermaw Hold (faction 576)