What changed
Ruleset choice screen: Normal, PvP, Roleplay, Hardcore
The WoW Forever ruleset choice screen, including Hardcore. Image © Blizzard Entertainment, Inc. Source: Choose Your Ruleset in World of Warcraft: Forever (https://news.blizzard.com/en-us/article/24302070/updated-10-22-choose-your-ruleset-in-world-of-warcraft-forever).

Is WoW Forever too easy?

Short answer: it depends on your class, your gear and how many buffs you stack. Beta testers were genuinely split. Many said the world was softer than Classic, especially for strong classes using crafted gear and campfire buffs. Others said it felt about right, or even hard, on weaker classes, and that new players need a gentler start. Blizzard did respond, but mostly on levelling speed, not on how hard mobs hit.

The beta ran levels 1–30, so almost all of this feedback is about the first half of the game. Nobody outside Blizzard has played 30–60 in Forever yet.

What Blizzard says it's aiming for

Design goal Source
Combat should keep the "feel and pacing" of Classic: deliberate, tactical, class-driven Blizzard: Deep Dive recap
An ordinary creature should take a solo player roughly 10–15 seconds to kill Blizzard: Deep Dive recap
Dungeons stay tactical, with crowd control still useful when there are too many enemies Blizzard: Deep Dive recap
Hardcore is a separate ruleset, "available after launch", for players who want the biggest challenge Blizzard: Deep Dive recap
Official WoW Forever image: road through hills screenshot
Image © Blizzard Entertainment, Inc. Source: Blizzard News

The case that it's too easy

These are player opinions from the beta, not tested numbers.

Official WoW Forever image: forest under blue light screenshot
Image © Blizzard Entertainment, Inc. Source: Blizzard News

The case that it isn't, or that it's just right

Character sitting at a campfire by a tent
Campfires give one-hour buffs, one of the things testers say makes levelling easier. No zone stated by Blizzard. Image © Blizzard Entertainment, Inc. Source: World of Warcraft: Forever What's Next Panel Recap.

What Blizzard actually changed during the beta

Build Change Effect on difficulty or pace
24 Sep Wizard Oils reverted to Classic Era spell power values; wands no longer gain damage from spell power Slightly harder for casters
24 Sep Jasperlode and Fargodeep Mines in Elwynn were "a little more deadly than intended for solo players" and were toned down Easier
1 Oct "We appreciate the feedback on leveling speed…" Dungeon quests now give 50% less extra XP beyond normal quest values Slower levelling
1 Oct Faster respawns in several busy levelling zones Less waiting, not harder mobs
8 Oct Dungeon kill XP up about 20%; party XP worked out individually again Faster in dungeons
16 Oct Creatures now properly regenerate health out of combat (a bug fix) Slightly harder
16 Oct Wands and Auto Shot need you to stand still for 0.5 seconds, "matching early versions" of WoW Slightly harder
16 Oct New tutorial for new players Easier start for newcomers

All rows come from Blizzard's beta dev notes. The 8 October row is also covered by Wowhead. Most builds also included class tuning in both directions, which we haven't summarised here.

Our read: Blizzard acted on levelling speed (the dungeon quest XP cut) more than on world difficulty. The class tuning goes both ways. Nothing in the notes we checked is a general increase to creature health or damage.

What we don't know yet

Question Status
How hard is 30–60? Not tested. The beta was capped at 30
How long does 1–60 take? No official figure. [Unconfirmed] Player and streamer timings from the beta vary a lot
Will Blizzard tune difficulty after launch? Not announced. Launch is 5 November 2026
WoW Forever talent tree window
Forever talent trees add a 16-point milestone, part of why characters feel stronger. Image © Blizzard Entertainment, Inc. Source: World of Warcraft: Forever What's Next Panel Recap.

Make it harder or easier for yourself

These are our suggestions, based on what testers said makes the biggest difference.

Want more challenge?

  1. Wait for the Hardcore ruleset, which Blizzard says comes after launch (Deep Dive recap). See our ruleset guide.
  2. Skip campfire buffs and crafted gear on your first character. Testers name these as the biggest power boosts.
  3. Leave levelling-speed Legacy perks unspent. Points are spent per character, so it's your choice (Legacy points guide).
  4. Play a class testers found tougher early on, such as Rogue, Warrior or Druid, rather than Paladin.
  5. Run dungeons with a group close to your level and use crowd control as Blizzard intends.

Finding it too hard?

  1. Sit at a campfire for its one-hour buffs before a tough area (Deep Dive recap).
  2. Pick up a profession early and craft gear as you level.
  3. Group up for elite quests. Testers who duoed them said they were still difficult.
  4. Follow our Alliance or Horde route so you stay in level-appropriate zones.
Sources
  • Blizzard — WoW Forever Beta Development Notes (Updated October 26)
  • Blizzard — Deep Dive panel recap (WoW Forever)
  • Wowhead — Dungeon Quest XP Nerfed in Latest WoW: Forever Beta Build
  • Blizzard forums (EU) — Feedback: Levelling and world difficulty feel too easy
  • Blizzard forums (EU) — Forever is too easy
  • Blizzard forums (US) — Leveling is far too easy
  • Blizzard forums (US) — Questing EXP and Mob Difficulty
  • Blizzard forums (EU) — Forever Beta Feedback: The good, the bad and the ugly
  • Reddit r/classicwow — Wow forever beta is too easy
  • Reddit r/wow — Wow forever summary feedback
  • Ahmpy (YouTube) — WoW Forever TOO EASY?