Ironforge — WoW Forever
- Type
- Capital city
- Faction
- Alliance
- Continent
- Eastern Kingdoms
- Nearby
- Dun Morogh


Key areas and points of interest
Names checked against Warcraft Wiki's sub-region list for Ironforge; notes are Classic Era baseline, with Forever changes [Unconfirmed].
| Place | Type | What it is |
|---|---|---|
| The Commons | Sub-area | Bank, auction house and mailboxes |
| The Great Forge | Sub-area | Central forge and profession trainers |
| Military Ward | Sub-area | Warrior, hunter and paladin trainers |
| Mystic Ward | Sub-area | Mage and priest trainers |
| Hall of Explorers | Sub-area | Explorers' League hall |
| The Forlorn Cavern | Sub-area | Rogue and warlock trainers |
| Deeprun Tram | Landmark | Tram to Stormwind City |
| Tinker Town | Sub-area | Gnome quarter |

The dwarf capital, a circular cavern carved into the mountains of Dun Morogh (Wowhead Classic: Ironforge). New in Forever: the Hall of Thanes dungeon lies beneath it (Blizzard: What’s Next panel recap).
| Fact | Detail |
|---|---|
| Faction | |
| Continent | Eastern Kingdoms |
| Layout | The Great Forge and flight paths at the centre; gnomes in Tinker Town Classic Era baseline |
| Services | Auction house and bank Classic Era baseline |
| Link to Stormwind | Deeprun Tram Classic Era baseline |

Ironforge in Forever
| Change | Source |
|---|---|
| New dungeon: Hall of Thanes, "beneath Ironforge" | Blizzard: What’s Next panel recap |
| Gnome and dwarf new class combos | See classes |
Wowhead's page notes the bridge between the auction house and the bank as a popular place to stand around (Wowhead Classic: Ironforge).

Wards at a glance Classic Era baseline
| Ward | What you'll find there |
|---|---|
| The Commons | Just inside the gates: the Auction House and the Vault of Ironforge (bank) |
| The Great Forge | The molten heart of the city, with the gryphon master on its edge and the High Seat beside it |
| Mystic Ward | The Hall of Mysteries (mages, paladins and priests) |
| Military Ward | The Hall of Arms (hunters and warriors) |
| Hall of Explorers | The Library, a quest base for the Explorers' League |
| Tinker Town | The gnomish quarter and the Deeprun Tram to Stormwind |
Source: warcraft.wiki.gg: Ironforge.
First visit: services and travel Classic Era baseline
| Need | Where |
|---|---|
| Hearthstone | Innkeeper Firebrew, Innkeeper |
| Flight master | Gryth Thurden, Gryphon Master |
| Travel in or out | Deeprun Tram to Stormwind |
First-visit checklist - Take the flight path before you head to Loch Modan or the Wetlands. - The tram to Stormwind is the quick link between the two Alliance capitals. - Visit your class trainer each time you reach an even level.

Quests that start in the city Classic Era baseline
| Quest | Giver | What it asks |
|---|---|---|
| Save Techbot's Brain! (level 26) | Tinkmaster Overspark | Bring back Techbot's Memory Core from Gnomeregan |
| Essential Artificials (level 30) | Klockmort Spannerspan | Bring 12 Essential Artificials |
| Data Rescue (level 30) | Master Mechanic Castpipe | Bring a Prismatic Punch Card |

Quest text: Wowhead Classic tooltips (Classic Era data). Forever may differ. Gnomeregan quests picked up elsewhere often end here too. Tinkmaster Overspark (level 26) simply asks you to speak with him in Ironforge, and Speak with Shoni sends you the other way, to Shoni the Shilent in Stormwind. Gather every Gnomeregan quest from both cities before you queue, since the tram makes the round trip short.
Levelling tips for this city
- Train in Ironforge, then take the flight path to Loch Modan or Menethil Harbor rather than walking.
- Your first Legacy point usually comes when a character reaches level 25. After that, Frequent Flier makes flights cheaper and faster, and Well Rested raises the rested XP cap (Blizzard: Legacy System).
- Inns build rested XP. Log out in one between sessions Classic Era baseline.
FAQ
What zones are near Ironforge?
Dun Morogh (1–12) surrounds the city, with Loch Modan (10–18) to the east and the Wetlands (20–30) to the north.
Where is the Ironforge flight master?
Gryth Thurden. The Deeprun Tram runs from Tinker Town to Stormwind.
Which quests start in Ironforge?
Tinkmaster Overspark's Save Techbot's Brain! (level 26) and Klockmort Spannerspan's Essential Artificials (level 30) lead into Gnomeregan (Classic Era baseline).
What is new under Ironforge in Forever?
The Hall of Thanes, a new dungeon beneath the city.
Where to go next
| Your level | Head to | Why |
|---|---|---|
| 1–12 | Dun Morogh | The starting zone outside the gates |
| About 10 | Loch Modan | East through the tunnel |
| About 20 | Wetlands | North, where both Alliance routes meet |
| About 26 | Gnomeregan | Collect the Tinker Town quests first |
Nearby zones
| Zone | Levels (Wowhead Classic) | Why go |
|---|---|---|
| Dun Morogh | 1–12 | The starting zone around the city |
| Loch Modan | 10–18 | East of Dun Morogh |
| Wetlands | 20–30 | North, where both Alliance routes meet |
Getting here and what to do next
| You are | Do this |
|---|---|
| New Alliance character | Level in Dun Morogh first; see the Alliance route |
| Picking a race | Compare starting zones |
| Looking for a zone | See the zone list |
What Forever changes here beyond the points above has not been published, so treat the rest as Classic Era baseline.
Tooltips: Wowhead (Classic Era data). Forever may differ.
Sources
- Wowhead Classic — Ironforge
- Blizzard — What's Next panel recap (WoW Forever)
Notable loot
TBC: no sourced quest-reward list yet.
Sources: warcraft.wiki.gg Classic zone and quest pages (checked 29 Oct 2026); Forever Guides levelling routes.