WoW Forever hearthstone, inns and rested XP
Getting around Azeroth on foot is slow, so most of your travel time is saved by three things: your hearthstone, the inn you bind it to, and the rested XP you build while you are away. WoW Forever adds a fourth, the camping system. This page sets out what Blizzard has confirmed for Forever and what still rests on the Classic Era rules.
Hearthstone Classic Era baseline
- Your hearthstone takes you back to the inn where you set your home. To change it, speak to an innkeeper somewhere else (Wowhead Classic — Hearthstone (spell 8690)).
- In Classic Era the spell has a 10-second cast and a 1-hour cooldown (Wowhead Classic — Hearthstone (spell 8690)). Blizzard has not stated a Forever value, so treat it as the baseline until the live game confirms it.
- Bind to the inn nearest the area you will quest in next, not the one you are leaving. A hearth back to a hub with fresh quests beats a long run.

Inns and rested XP Classic Era baseline
- You rest inside an inn or anywhere in a capital city. You also rest when logged out elsewhere, at a quarter of the speed (warcraft.wiki.gg — Rest).
- Resting builds a bonus shown on your XP bar. While it lasts, monster kills give double XP. Quest XP does not use it up (warcraft.wiki.gg — Rest).
- One "bubble" is 10% of your current level. It takes 16 hours in an inn or city, or 64 hours logged out in the open. The cap is 150% of a level (warcraft.wiki.gg — Rest).
- The bonus is measured against your current level, so it matters most later on, when each level takes longer.
- Logging out in an inn at the end of every session is the simplest habit that speeds up levelling.

Campfires and camping (new in Forever)
Blizzard's camping article sets out how the system works (Blizzard: Gather Around the Campfire in World of Warcraft: Forever):
- Cooking's simple Cooking Fire becomes a Basic Campfire. It creates a shared campsite where nearby players rest.
- A Basic Campfire holds up to three crafted camp features, one per player.
- Sit or craft at the camp for at least 1 minute to gain the other features' benefits.
- All camp features need a campfire nearby and share a 1-hour cooldown.
- Camp buffs are versions of class buffs and do not stack with them. For example, the Blacksmithing Sharpening Wheel is exclusive with Strength of Earth Totem.
- Once a profession reaches skill 20, its first camp items come from starter-zone quests or the profession trainer. Items needing skill 140 or more drop in dungeons and raids.
- On a PvP ruleset, enemy players can find your camp.

Camp features that help levelling
| Profession | Feature | Effect (Blizzard) |
|---|---|---|
| Camp Tent | Raises rested XP by 5% of a level, with no effect if you already have more than that | |
| Mana Well | Mana regeneration every 5 seconds, scaled by level | |
| Camp Chair | 2% critical strike chance | |
| Fishing Bowl | 8% increased stats |
The Camp Tent is the one that links camping to rested XP. A short stop at a friendly camp can top up your bonus out in the world, without a trip back to an inn (Blizzard: Gather Around the Campfire in World of Warcraft: Forever). The Deep Dive recap adds that campfire buffs last 1 hour and that you need to sit at the fire to become rested (Blizzard: Deep Dive panel recap).
A simple travel routine
- Bind your hearthstone at the hub you will return to next.
- Quest outward and use camps on the way for buffs and rest.
- Hearth back to hand in, train and restock.
- Log out in an inn or capital so rested XP builds overnight.
See also leveling speed, flight paths and riding.
Sources
- Blizzard — Gather Around the Campfire in World of Warcraft: Forever
- Blizzard — Deep Dive panel recap
- warcraft.wiki.gg — Rest
- Wowhead Classic — Hearthstone (spell 8690)
