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WoW Forever Shaman Talent Calculator

Plan your level-60 build. Tap to add a point; switch to Remove mode or right-click to take one back.

Three player characters in armour posing
Three player characters in armour posing. © Blizzard Entertainment, Inc. Source: Blizzard News

: talent data for client build 1.60.1.70707.

This WoW Forever Shaman talent calculator shows all three Shaman trees — Elemental, Enhancement and Restoration — with every talent's position, ranks, prerequisites and tooltip text. You get 51 talent points by level 60, one per level from 10 [Unconfirmed]. Each row unlocks after 5 more points in that tree. Your build, including the order you took talents, is saved in the page link, so you can share it or come back later.

Talent icons: Image © Blizzard Entertainment, Inc., from Blizzard's official icon server (render.worldofwarcraft.com), shown unaltered.

Data: live WoW Forever client build 1.60.1.70707 (build number listed on Blizzard's version server, checked 2 Nov 2026); talent values are datamined from that client, with the changes from Blizzard's 2 Nov 2026 development notes applied on top [Unconfirmed]. Updated 11 Nov 2026. Positions, ranks and prerequisites not given in Blizzard's notes are [Unconfirmed]; Blizzard's version server now lists build 1.60.1.70755. Talents that Forever added or changed are flagged in the tooltip. Everything is [Unconfirmed] until launch on Thu 5 Nov 2026, 10:00am AEDT.

Other classes: Warrior · Paladin · Hunter · Rogue · Priest · Mage · Warlock · Druid. Read the Shaman class guide and best Shaman builds.

Shaman talents at a glance

Elemental — 16 talents
  • Convection (changed in Forever) — row 1, 5 ranks. Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 10%.
  • Concussion (changed in Forever) — row 1, 5 ranks. Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.
  • Elemental Devastation (changed in Forever) — row 2, 3 ranks. Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 9% for 10 sec.
  • Reverberation (changed in Forever) — row 2, 5 ranks. Reduces the cooldown of your Shock spells by 1 sec.
  • Elemental Alacrity (changed in Forever) — row 2, 3 ranks. Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.50 sec.
  • Call of Flame (changed in Forever) — row 2, 3 ranks. Increases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec.
  • Elemental Focus — row 3, 1 rank. Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
  • Elemental Warding (changed in Forever) — row 3, 3 ranks. Reduces damage taken from Fire, Frost, and Nature effects by 10%.
  • Trial by Fire (changed in Forever) — row 4, 2 ranks. Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec, and increases the duration of your Magma Totem by 20 sec.
  • Eye of the Storm (changed in Forever) — row 4, 3 ranks. Reduces the pushback suffered from damaging attacks while casting Lightning Bolt and Chain Lightning by 70%.
  • Earthbound (new in Forever) — row 4, 1 rank. Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
  • Elemental Reach (changed in Forever) — row 5, 2 ranks. Increases the range of your Lightning Bolt, Chain Lightning, and Fire Nova spells by 6 yards.
  • Call of Thunder (changed in Forever) — row 5, 1 rank. Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 5%.
  • Lightning Overload (new in Forever) — row 5, 3 ranks, requires Elemental Alacrity. Gives your Lightning Bolt and Chain Lightning spells a 30% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
  • Elemental Fury (changed in Forever) — row 6, 5 ranks, requires Lightning Overload. Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.
  • Lightning Mastery (changed in Forever) — row 7, 1 rank, requires Call of Thunder. Gain mastery over Lightning, reducing the cast time of Lightning Bolt by 0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec.
Enhancement — 18 talents
  • Earth's Grasp (changed in Forever) — row 1, 2 ranks. Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.
  • Thundering Strikes (changed in Forever) — row 1, 5 ranks. Improves your chance to get a critical strike with all spells and attacks by 5%.
  • Ancestral Knowledge (changed in Forever) — row 1, 5 ranks. Increases your Intellect by 10%.
  • Guardian Totems — row 2, 2 ranks. Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.
  • Mental Dexterity (new in Forever) — row 2, 3 ranks. Increases your Attack Power by an amount equal to 150% of your Intellect.
  • Improved Lightning Shield — row 2, 3 ranks. Increases the damage done by your Lightning Shield orbs by 15%.
  • Elemental Weapons (changed in Forever) — row 3, 3 ranks. Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
  • Shamanistic Focus (new in Forever) — row 3, 1 rank. Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
  • Anticipation (changed in Forever) — row 3, 3 ranks. Increases your chance to dodge by an additional 6%.
  • Toughness (changed in Forever) — row 4, 5 ranks. Increases your Stamina by 10%.
  • Flurry (changed in Forever) — row 4, 5 ranks, requires Mental Dexterity. Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.
  • Stormstrike (changed in Forever) — row 4, 1 rank. Instantly strike for 150% normalized weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
  • Improved Ghost Wolf (changed in Forever) — row 4, 2 ranks. Reduces the cast time of your Ghost Wolf spell by 3 sec, and Ghost Wolf may be used indoors.
  • Spirit Weapons (changed in Forever) — row 5, 1 rank. Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
  • Mental Quickness (new in Forever) — row 5, 2 ranks. Increases your spell damage and healing by up to 30% of your Intellect.
  • Improved Stormstrike (new in Forever) — row 5, 2 ranks, requires Stormstrike. When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.
  • Maelstrom Weapon (new in Forever) — row 6, 5 ranks. When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
  • Rage of the Farseer (new in Forever) — row 7, 1 rank, requires Mental Quickness. Increases your attack speed by 30% for 25 sec.
Restoration — 16 talents
  • Improved Healing Wave — row 1, 5 ranks. Reduces the casting time of your Healing Wave spell by 0.5 sec.
  • Tidal Focus (changed in Forever) — row 1, 5 ranks. Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.
  • Mindfulness (new in Forever) — row 2, 3 ranks. Allows 50% of your Mana regeneration to continue while casting.
  • Natural Grace (changed in Forever) — row 2, 3 ranks. Reduces the threat generated by your spells by 15%.
  • Totemic Focus (changed in Forever) — row 2, 5 ranks. Reduces the Mana cost of your totems and any spells that summon or move them by 25%.
  • Improved Reincarnation (changed in Forever) — row 2, 2 ranks. Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%.
  • Ancestral Healing (changed in Forever) — row 3, 3 ranks. Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
  • Healing Focus (changed in Forever) — row 3, 3 ranks. Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
  • Water Shield (new in Forever) — row 3, 1 rank. The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
  • Tidal Mastery (changed in Forever) — row 4, 5 ranks. Increases the critical effect chance of your healing spells by 5%.
  • Restorative Totems (changed in Forever) — row 4, 5 ranks. Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.
  • Mana Tide Totem (changed in Forever) — row 4, 1 rank. Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
  • Healing Way (changed in Forever) — row 5, 3 ranks. Increases the amount healed by your Healing Wave spell by 25%.
  • Nature's Swiftness — row 5, 1 rank. When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
  • Purification — row 6, 5 ranks. Increases the effectiveness of your healing spells by 10%.
  • Riptide (new in Forever) — row 7, 1 rank, requires Healing Way. Heals a friendly target for 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%. 12 sec cooldown.

Updated 11 Nov 2026 · All classes

Recommended Shaman builds

Community-standard builds rebuilt on our build 1.60.1.70707 talent data. Tap Load in calculator to open one in the trees above, then change what you like. Every build is [Unconfirmed] until launch.

The beta capped characters at level 30 (21 talent points). Talent points past 21 have not been tested in-game [Unconfirmed].

Levelling (1-60)

15/36/0[Unconfirmed]
[Unconfirmed] community build

Enhancement levelling (two-handed)

Stormstrike and Maelstrom Weapon turn melee into instant Lightning Bolts to heal or finish; Improved Ghost Wolf speeds up travel.

Key talents

  • Stormstrike
  • Maelstrom Weapon
  • Flurry
  • Improved Ghost Wolf
  • Rage of the Farseer
Load in calculator

Dungeons & raids

32/8/11[Unconfirmed]
[Unconfirmed] community build

Elemental raid DPS

Call of Thunder, Lightning Overload and Lightning Mastery (Blizzard's 2 Nov changes replaced Lava Burst and renamed Elemental Mastery), with Restoration and Enhancement points for mana.

Key talents

  • Lightning Mastery
  • Call of Thunder
  • Lightning Overload
  • Elemental Fury
  • Ancestral Knowledge
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17/34/0[Unconfirmed]
[Unconfirmed] community build

Enhancement raid DPS

Stormstrike on cooldown and full Maelstrom stacks into Lightning Bolts; Rage of the Farseer for burst.

Key talents

  • Rage of the Farseer
  • Stormstrike
  • Maelstrom Weapon
  • Flurry
  • Elemental Devastation
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0/10/41Healer[Unconfirmed]
Forever Guides pick

Restoration healer

Riptide on whoever drops, Chain Heal on groups, and a tree built around mana: Water Shield and Mana Tide.

Key talents

  • Riptide
  • Mana Tide Totem
  • Water Shield
  • Nature's Swiftness
  • Purification
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PvP (battlegrounds & world PvP)

12/39/0[Unconfirmed]
[Unconfirmed] community build

Enhancement PvP (Stormstrike burst)

Stormstrike, Flurry and Maelstrom Weapon for instant spells between swings, Improved Ghost Wolf to move, and Elemental's Convection and Concussion for stronger shocks.

Key talents

  • Stormstrike
  • Maelstrom Weapon
  • Rage of the Farseer
  • Improved Ghost Wolf
  • Concussion
Load in calculator
Sources and method

Builds marked [Unconfirmed] community build reflect common WoW Forever community guidance, written in our own words; Blizzard has not published builds. Builds marked Forever Guides pick use a point split we chose ourselves where no guide gave one. Talent values come from Blizzard's 2 Nov 2026 development notes and client build 70707 data. Where a guide gives no point-by-point list, we placed the remaining points ourselves on our build-70707 data; every build is checked for 51 points, 5 points per tier and prerequisites.

  • [Unconfirmed] community build: key talents reflect common WoW Forever community guidance on build 1.60.1.70707, written in our own words
  • Forever Guides: point split and filler points chosen by us on build-70707 data