This WoW Forever Mage talent calculator shows all three Mage trees — Arcane, Fire and Frost — with every talent's position, ranks, prerequisites and tooltip text. You get 51 talent points by level 60, one per level from 10 [Unconfirmed]. Each row unlocks after 5 more points in that tree. Your build, including the order you took talents, is saved in the page link, so you can share it or come back later.
Data: live WoW Forever client build 1.60.1.70707 (build number listed on Blizzard's version server, checked 2 Nov 2026); talent values are datamined from that client, with the changes from Blizzard's 2 Nov 2026 development notes applied on top [Unconfirmed]. Updated 11 Nov 2026. Positions, ranks and prerequisites not given in Blizzard's notes are [Unconfirmed]; Blizzard's version server now lists build 1.60.1.70755. Talents that Forever added or changed are flagged in the tooltip. Everything is [Unconfirmed] until launch on Thu 5 Nov 2026, 10:00am AEDT.
Wand Specialization (changed in Forever) — row 1, 2 ranks. Increases your damage with Wands by 25%.
Improved Channeling (changed in Forever) — row 1, 5 ranks. Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.
Arcane Resilience (changed in Forever) — row 1, 3 ranks. Increases your Armor by an amount equal to 75% of your Intellect.
Arcane Subtlety (changed in Forever) — row 2, 2 ranks. Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
Magic Absorption (changed in Forever) — row 2, 2 ranks. Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
Arcane Concentration — row 2, 5 ranks. Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Missile Barrage (new in Forever) — row 2, 2 ranks. Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Arcane Geometry (changed in Forever) — row 3, 2 ranks. Increases the range of your Arcane spells by 6 yards.
Arcane Impact (changed in Forever) — row 3, 3 ranks. Increases the critical strike chance of your Arcane spells by 6%.
Arcane Blast (new in Forever) — row 3, 1 rank. Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
Arcane Shielding (changed in Forever) — row 4, 2 ranks. Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
Improved Counterspell (changed in Forever) — row 4, 2 ranks. Your Counterspell also Silences the target for 4 sec.
Arcane Meditation (changed in Forever) — row 4, 3 ranks, requires Arcane Concentration. Allows 50% of your Mana regeneration to continue while casting.
Arcane Wrath (new in Forever) — row 4, 1 rank, requires Arcane Blast. Launches a projectile of pure Arcane energy at the enemy target, causing 122 to 146 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
Presence of Mind — row 5, 1 rank. When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Arcane Mind (changed in Forever) — row 5, 5 ranks. Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
Arcane Instability (changed in Forever) — row 6, 3 ranks. Increases the damage done by your spells by 3% and your critical strike chance by 3%.
Arcane Power (changed in Forever) — row 7, 1 rank, requires Presence of Mind. For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Fire — 17 talents
Incineration (changed in Forever) — row 1, 5 ranks. Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 10%.
Accelerant (new in Forever) — row 1, 5 ranks. Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.5 sec.
Ignite — row 2, 5 ranks. Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
Flame Throwing — row 2, 2 ranks. Increases the range of your Fire spells by 6 yards.
Impact (changed in Forever) — row 2, 3 ranks. Gives your Fire spells a 10% chance to stun the target for 2 sec.
Burning Soul (changed in Forever) — row 3, 3 ranks. Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
Improved Flamestrike — row 3, 3 ranks. Increases the critical strike chance of your Flamestrike spell by 15%.
Pyroblast (changed in Forever) — row 3, 1 rank. Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
Improved Fire Blast (changed in Forever) — row 3, 2 ranks. Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.
Improved Scorch (changed in Forever) — row 4, 3 ranks. Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Improved Fire Ward — row 4, 2 ranks. Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.
Heating Up (new in Forever) — row 4, 1 rank, requires Pyroblast. Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
Master of Elements (changed in Forever) — row 4, 3 ranks. Your Fire and Frost critical strikes will refund 30% of their base mana cost.
Critical Mass (changed in Forever) — row 5, 3 ranks. Increases the critical strike chance of your Fire spells by 6%.
Blast Wave (changed in Forever) — row 5, 1 rank. A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Fire Power (changed in Forever) — row 6, 3 ranks. Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.
Combustion (changed in Forever) — row 7, 1 rank, requires Critical Mass. When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Frost — 18 talents
Frost Warding (changed in Forever) — row 1, 2 ranks. Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 30%, gives your Frost Ward a 20% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 20%.
Improved Frostbolt (changed in Forever) — row 1, 5 ranks. Reduces the casting time of your Frostbolt spell by 0.5 sec.
Precision (new in Forever) — row 1, 3 ranks. Improves your chance to hit with all spells by 6%.
Ice Shards — row 2, 5 ranks. Increases the critical strike damage bonus of your Frost spells by 100%.
Frostbite (changed in Forever) — row 2, 3 ranks. Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
Improved Frost Nova — row 2, 2 ranks. Reduces the cooldown of your Frost Nova spell by 4 sec.
Permafrost (changed in Forever) — row 2, 3 ranks. Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
Frost Channeling (changed in Forever) — row 3, 3 ranks. Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
Improved Blizzard (changed in Forever) — row 3, 3 ranks. Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
Ice Lance (new in Forever) — row 3, 1 rank. Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets. 8 sec cooldown, shared with Fire Blast.
Arctic Reach (changed in Forever) — row 4, 2 ranks. Increases the range of your Frostbolt, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
Ice Block (changed in Forever) — row 4, 1 rank. You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Shatter (changed in Forever) — row 4, 3 ranks. Increases the critical strike chance of all your spells against Frozen targets by 50%.
Improved Cone of Cold (changed in Forever) — row 5, 3 ranks. Increases the damage dealt by your Cone of Cold spell by 35%.
Cold Snap (changed in Forever) — row 5, 1 rank. Finishes the remaining cooldown on all your other Frost spells.
Fingers of Frost (new in Forever) — row 5, 2 ranks, requires Ice Lance. Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
Winter's Chill (changed in Forever) — row 6, 5 ranks. Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Ice Barrier (changed in Forever) — row 7, 1 rank, requires Cold Snap. Shield yourself, absorbing 448 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.
Community-standard builds rebuilt on our build 1.60.1.70707 talent data. Tap Load in calculator to open one in the trees above, then change what you like. Every build is [Unconfirmed] until launch.
The beta capped characters at level 30 (21 talent points). Talent points past 21 have not been tested in-game [Unconfirmed].
Levelling (1-60)
10/0/41[Unconfirmed]
[Unconfirmed] community build
Frost levelling (Ice Lance)
Frostbolt slows, Ice Lance and Shatter burst frozen targets, and Ice Block, Cold Snap and Ice Barrier save bad pulls.
Builds marked [Unconfirmed] community build reflect common WoW Forever community guidance, written in our own words; Blizzard has not published builds. Builds marked Forever Guides pick use a point split we chose ourselves where no guide gave one. Talent values come from Blizzard's 2 Nov 2026 development notes and client build 70707 data. Where a guide gives no point-by-point list, we placed the remaining points ourselves on our build-70707 data; every build is checked for 51 points, 5 points per tier and prerequisites.
[Unconfirmed] community build: key talents reflect common WoW Forever community guidance on build 1.60.1.70707, written in our own words
Forever Guides: point split and filler points chosen by us on build-70707 data