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WoW Forever Rogue Talent Calculator

Plan your level-60 build. Tap to add a point; switch to Remove mode or right-click to take one back.

Three player characters in armour posing
Three player characters in armour posing. © Blizzard Entertainment, Inc. Source: Blizzard News

: talent data for client build 1.60.1.70707.

This WoW Forever Rogue talent calculator shows all three Rogue trees — Assassination, Combat and Subtlety — with every talent's position, ranks, prerequisites and tooltip text. You get 51 talent points by level 60, one per level from 10 [Unconfirmed]. Each row unlocks after 5 more points in that tree. Your build, including the order you took talents, is saved in the page link, so you can share it or come back later.

Talent icons: Image © Blizzard Entertainment, Inc., from Blizzard's official icon server (render.worldofwarcraft.com), shown unaltered.

Data: live WoW Forever client build 1.60.1.70707 (build number listed on Blizzard's version server, checked 2 Nov 2026); talent values are datamined from that client, with the changes from Blizzard's 2 Nov 2026 development notes applied on top [Unconfirmed]. Updated 11 Nov 2026. Positions, ranks and prerequisites not given in Blizzard's notes are [Unconfirmed]; Blizzard's version server now lists build 1.60.1.70755. Talents that Forever added or changed are flagged in the tooltip. Everything is [Unconfirmed] until launch on Thu 5 Nov 2026, 10:00am AEDT.

Other classes: Warrior · Paladin · Hunter · Priest · Shaman · Mage · Warlock · Druid. Read the Rogue class guide and best Rogue builds.

Rogue talents at a glance

Assassination — 17 talents
  • Improved Gouge (changed in Forever) — row 1, 3 ranks. Increases the duration of your Gouge ability by 1.5 sec.
  • Remorseless Attacks (changed in Forever) — row 1, 2 ranks. After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
  • Malice (changed in Forever) — row 1, 5 ranks. Increases your critical strike chance with all attacks and Poisons by 5%.
  • Ruthlessness — row 2, 3 ranks. Gives your finishing moves a 60% chance to add a Combo Point to your target.
  • Improved Expose Armor (changed in Forever) — row 2, 2 ranks. Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
  • Improved Slice and Dice — row 2, 3 ranks. Increases the duration of your Slice and Dice ability by 45%.
  • Vigor (changed in Forever) — row 3, 2 ranks. Increases your maximum Energy by 10.
  • Blood Splatter (new in Forever) — row 3, 1 rank. Increases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec.
  • Lethality (changed in Forever) — row 3, 2 ranks, requires Malice. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
  • Vile Poisons — row 4, 5 ranks. Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
  • Cold Blood (changed in Forever) — row 4, 1 rank. When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
  • Improved Poisons (changed in Forever) — row 4, 5 ranks. Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
  • Relentless Strikes (changed in Forever) — row 5, 5 ranks. Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
  • Venom (changed in Forever) — row 5, 1 rank. Your Shank ability increases the damage of your Poisons by 30% and your chance to apply Poisons by 20% for 6 sec.
  • Improved Kidney Shot (changed in Forever) — row 5, 2 ranks. Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
  • Seal Fate (changed in Forever) — row 6, 3 ranks. Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.
  • Mutilate (changed in Forever) — row 7, 1 rank. Instantly attacks with both weapons for 90% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Combat — 19 talents
  • Coup de Grace (new in Forever) — row 1, 3 ranks. Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%.
  • Efficient Strikes (new in Forever) — row 1, 2 ranks. Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 5.
  • Lightning Reflexes — row 1, 5 ranks. Increases your Dodge chance by 5%.
  • Puncturing Wounds (changed in Forever) — row 2, 3 ranks. Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
  • Deflection (changed in Forever) — row 2, 3 ranks. Increases your Parry chance by 6%.
  • Precision (changed in Forever) — row 2, 3 ranks. Improves your chance to hit by 3%.
  • Improved Sprint (changed in Forever) — row 2, 2 ranks. Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
  • Endurance (changed in Forever) — row 3, 2 ranks. Reduces the cooldown of your Sprint and Evasion abilities by 60%.
  • Riposte — row 3, 1 rank, requires Deflection. A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
  • Composure (new in Forever) — row 3, 2 ranks. Increases the Energy cost reduction of your Poised ability by 10.
  • Improved Kick — row 4, 2 ranks. Gives your Kick ability a 100% chance to Silence the target for 2 sec.
  • Flawless Execution (new in Forever) — row 4, 1 rank. Reduces the Energy cost of your Eviscerate ability by 15.
  • Aggression (changed in Forever) — row 4, 3 ranks. Increases the damage of your Sinister Strike and Eviscerate abilities by 15%.
  • Weapon Expertise (changed in Forever) — row 4, 2 ranks. Reduces the chance for your attacks to be Dodged or Parried by 2%.
  • Blade Flurry (changed in Forever) — row 5, 1 rank. Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
  • Hack and Slash (changed in Forever) — row 5, 5 ranks. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
  • Dual Wield Specialization (changed in Forever) — row 5, 2 ranks. Increases the damage done by your off-hand weapon by 50%.
  • Flash of Steel (new in Forever) — row 6, 5 ranks. Increases the Energy generated by your Shank ability by 15 and reduces its cooldown by 2.0 sec.
  • Adrenaline Rush — row 7, 1 rank. Increases your Energy regeneration rate by 100% for 15 sec.
Subtlety — 18 talents
  • Setup (changed in Forever) — row 1, 3 ranks. Gives you a 45% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
  • Master of Deception (changed in Forever) — row 1, 3 ranks. Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
  • Opportunity (changed in Forever) — row 1, 5 ranks. Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 20%.
  • Dirty Deeds (changed in Forever) — row 2, 2 ranks. Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
  • Camouflage (changed in Forever) — row 2, 3 ranks. Increases your movement speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 6 sec.
  • Dirty Tricks (new in Forever) — row 2, 2 ranks. Reduces the Energy cost of your Sap and Blind abilities by 50%.
  • Improved Ambush (changed in Forever) — row 2, 3 ranks. Increases the critical strike chance of your Ambush ability by 45%.
  • Initiative (changed in Forever) — row 3, 3 ranks. Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
  • Premeditation (changed in Forever) — row 3, 1 rank. Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
  • Serrated Blades (changed in Forever) — row 3, 3 ranks. Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
  • Elusiveness (changed in Forever) — row 4, 2 ranks. Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
  • Ghostly Strike (changed in Forever) — row 4, 1 rank. A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Your next Ambush or Garrote within 7 sec does not require Stealth. Awards 1 combo point.
  • Quick Getaway (new in Forever) — row 4, 2 ranks. Increases the maximum number of targets you may have Sapped by 1 and increases your movement speed by 30% for 3 sec after sapping a target.
  • Heightened Senses (changed in Forever) — row 5, 2 ranks. Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
  • Preparation — row 5, 1 rank. When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
  • Hemorrhage (changed in Forever) — row 5, 1 rank, requires Serrated Blades. An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
  • Boot Knife (new in Forever) — row 6, 5 ranks. Gives your Shank ability a 100% chance to add 2 Combo Points to the target.
  • Death Mark (new in Forever) — row 7, 1 rank, requires Preparation. Finishing move that marks the target with a Curse, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt to the target, up to a maximum increased by your Attack Power and critical strike chance.

Updated 11 Nov 2026 · All classes

Recommended Rogue builds

Community-standard builds rebuilt on our build 1.60.1.70707 talent data. Tap Load in calculator to open one in the trees above, then change what you like. Every build is [Unconfirmed] until launch.

The beta capped characters at level 30 (21 talent points). Talent points past 21 have not been tested in-game [Unconfirmed].

Levelling (1-60)

13/38/0[Unconfirmed]
[Unconfirmed] community build

Combat levelling (swords or axes)

Sinister Strike, Slice and Dice and Eviscerate with Blade Flurry and Adrenaline Rush: simple and fast.

Key talents

  • Adrenaline Rush
  • Blade Flurry
  • Hack and Slash
  • Flash of Steel
  • Coup de Grace
Load in calculator

Dungeons & raids

13/38/0[Unconfirmed]
[Unconfirmed] community build

Combat raid DPS

Combat to Adrenaline Rush with Weapon Expertise, plus Assassination crit and longer Slice and Dice.

Key talents

  • Adrenaline Rush
  • Weapon Expertise
  • Hack and Slash
  • Lethality
  • Improved Slice and Dice
Load in calculator
39/12/0[Unconfirmed]
[Unconfirmed] community build

Mutilate Assassination (daggers)

Two daggers and poisons: Mutilate builds combo points, Seal Fate and Venom do the rest.

Key talents

  • Venom
  • Mutilate
  • Seal Fate
  • Cold Blood
  • Puncturing Wounds
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PvP (battlegrounds & world PvP)

16/0/35[Unconfirmed]
[Unconfirmed] community build

Hemorrhage Subtlety PvP

Strong stealth openers with Premeditation and Improved Ambush, and Preparation for a second round of cooldowns, including the new Death Mark.

Key talents

  • Death Mark
  • Preparation
  • Hemorrhage
  • Premeditation
  • Cold Blood
Load in calculator
Sources and method

Builds marked [Unconfirmed] community build reflect common WoW Forever community guidance, written in our own words; Blizzard has not published builds. Builds marked Forever Guides pick use a point split we chose ourselves where no guide gave one. Talent values come from Blizzard's 2 Nov 2026 development notes and client build 70707 data. Where a guide gives no point-by-point list, we placed the remaining points ourselves on our build-70707 data; every build is checked for 51 points, 5 points per tier and prerequisites.

  • [Unconfirmed] community build: key talents reflect common WoW Forever community guidance on build 1.60.1.70707, written in our own words