This WoW Forever Paladin talent calculator shows all three Paladin trees — Holy, Protection and Retribution — with every talent's position, ranks, prerequisites and tooltip text. You get 51 talent points by level 60, one per level from 10 [Unconfirmed]. Each row unlocks after 5 more points in that tree. Your build, including the order you took talents, is saved in the page link, so you can share it or come back later.
Data: live WoW Forever client build 1.60.1.70707 (build number listed on Blizzard's version server, checked 2 Nov 2026); talent values are datamined from that client, with the changes from Blizzard's 2 Nov 2026 development notes applied on top [Unconfirmed]. Updated 11 Nov 2026. Positions, ranks and prerequisites not given in Blizzard's notes are [Unconfirmed]; Blizzard's version server now lists build 1.60.1.70755. Talents that Forever added or changed are flagged in the tooltip. Everything is [Unconfirmed] until launch on Thu 5 Nov 2026, 10:00am AEDT.
Spiritual Focus (changed in Forever) — row 1, 5 ranks. Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
Divine Strength (changed in Forever) — row 1, 5 ranks. Increases your Strength by 10%.
Healing Light (changed in Forever) — row 2, 3 ranks. Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
Reverence (new in Forever) — row 2, 2 ranks. Allows 30% of your Mana regeneration to continue while casting.
Improved Seals (changed in Forever) — row 2, 5 ranks. Increases the damage done by your Seals and Judgements by 15%.
Purifying Power (new in Forever) — row 2, 2 ranks. Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.
Divine Favor (changed in Forever) — row 3, 1 rank. When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Illumination (changed in Forever) — row 3, 5 ranks, requires Reverence. After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
Holy Conduit (new in Forever) — row 3, 2 ranks. Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
Divine Precision (new in Forever) — row 4, 2 ranks. Improves your chance to hit with Holy spells by 8%, and reduces the duration of Silence effects on you by 20%.
Infusion of Light (new in Forever) — row 4, 2 ranks. Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1 sec.
Oath of Light (new in Forever) — row 4, 1 rank. Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light, Flash of Light and Holy Shock on them. Only one Oath of Light may be active per Paladin.
Consecrated Ground (new in Forever) — row 5, 2 ranks. Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.
Holy Shock (new in Forever) — row 5, 1 rank. Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
Boundless Light (new in Forever) — row 5, 2 ranks, requires Holy Shock. Increases the critical strike chance of your Holy Shock spell by 30% when cast on allies not affected by your Oath of Light.
Holy Power (changed in Forever) — row 6, 5 ranks. Increases the critical strike healing bonus of your Holy spells by 50%.
Light's Vigil (new in Forever) — row 7, 1 rank, requires Holy Shock. Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 326 to 344. Only one Vigil per Paladin may be active in each party.
Protection — 17 talents
Divine Intellect (changed in Forever) — row 1, 5 ranks. Increases your total Intellect by 10%.
Redoubt (changed in Forever) — row 1, 5 ranks. Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.
Precision (changed in Forever) — row 2, 3 ranks. Improves your chance to hit by 3%.
Guardian's Favor (changed in Forever) — row 2, 2 ranks. Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.
Sacred Duty (new in Forever) — row 2, 2 ranks. Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec, and reduces the duration of Forbearance by 10 sec.
Templar's Bulwark (new in Forever) — row 3, 1 rank. When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Improved Hammer of Justice (changed in Forever) — row 3, 3 ranks. Decreases the cooldown of your Hammer of Justice spell by 15 sec.
Shield Specialization (changed in Forever) — row 3, 2 ranks, requires Redoubt. Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
Toughness (changed in Forever) — row 3, 5 ranks. Increases your armor value from items by 10%.
Swift Judgement (new in Forever) — row 4, 1 rank, requires Templar's Bulwark. Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability.
Improved Righteous Fury (changed in Forever) — row 4, 3 ranks. While Righteous Fury is active, all damage taken is reduced by 9%.
Anticipation (changed in Forever) — row 4, 5 ranks. Increases your Defense Skill by 20.
Stoicism (new in Forever) — row 5, 2 ranks. Reduces the duration of Stun and Charm effects on you by 20%.
Holy Shield (changed in Forever) — row 5, 1 rank. Increases chance to block by 30% for 10 sec, and deals 75 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Reckoning (changed in Forever) — row 5, 5 ranks. Gives you a 40% chance after Blocking and a 100% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
Iron Creed (new in Forever) — row 6, 3 ranks. Increases the threat generated by your Holy Strike ability by 30%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec.
Shieldsworn (new in Forever) — row 7, 1 rank, requires Holy Shield. Reduces the cooldown of your Holy Strike ability by 4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.
Retribution — 17 talents
Deflection (changed in Forever) — row 1, 5 ranks. Increases your Parry chance by 5%.
Benediction (changed in Forever) — row 1, 5 ranks. Reduces the Mana cost of all instant cast spells and abilities by 10%.
Improved Judgement (changed in Forever) — row 2, 2 ranks. Decreases the cooldown of your Judgement ability by 2 sec.
Conviction (changed in Forever) — row 2, 3 ranks. Improves your chance to get a critical strike with all spells and attacks by 6%.
Sanctified Judgement (new in Forever) — row 2, 3 ranks. Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
Vindication (changed in Forever) — row 3, 3 ranks. Gives your damaging melee attacks a chance to reduce the target's Attack Power by 200 for 30 sec.
Unyielding Faith (changed in Forever) — row 3, 2 ranks. Reduces the duration of Fear and Disorient effects on you by 30%.
Seal of Command (changed in Forever) — row 3, 1 rank. Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 69 to 73 Holy damage, 138 to 146 if the target is stunned or incapacitated.
Pursuit of Justice (changed in Forever) — row 3, 2 ranks. Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
Eye for an Eye (changed in Forever) — row 4, 2 ranks. All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Sacred Arbiter (new in Forever) — row 4, 1 rank. Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
Two-Handed Weapon Specialization (changed in Forever) — row 4, 3 ranks. Increases the Holy and Physical damage you deal by 6%, and reduces all threat you generate by 20% while a two-handed melee weapon is equipped.
Turn Evil (new in Forever) — row 5, 2 ranks. Reduces the cast time of your Turn Undead spell by 1 sec, its cooldown by 10 sec, and allows it to affect Demons.
Repentance (changed in Forever) — row 5, 1 rank. Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Vengeance (changed in Forever) — row 5, 3 ranks, requires Seal of Command. Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times.
Champion of the Light (new in Forever) — row 6, 5 ranks. Increases your spell damage by up to 60% of your Intellect, and reduces the cast time of your Hammer of Wrath by 1 sec.
Unsealed Wrath (new in Forever) — row 7, 1 rank, requires Repentance. Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.
Community-standard builds rebuilt on our build 1.60.1.70707 talent data. Tap Load in calculator to open one in the trees above, then change what you like. Every build is [Unconfirmed] until launch.
The beta capped characters at level 30 (21 talent points). Talent points past 21 have not been tested in-game [Unconfirmed].
Levelling (1-60)
12/8/31[Unconfirmed]
[Unconfirmed] community build
Retribution levelling
Seal of Command, Vengeance and Unsealed Wrath with Holy Strength and Prot mana talents so you drink less between pulls.
Builds marked [Unconfirmed] community build reflect common WoW Forever community guidance, written in our own words; Blizzard has not published builds. Builds marked Forever Guides pick use a point split we chose ourselves where no guide gave one. Talent values come from Blizzard's 2 Nov 2026 development notes and client build 70707 data. Where a guide gives no point-by-point list, we placed the remaining points ourselves on our build-70707 data; every build is checked for 51 points, 5 points per tier and prerequisites.
[Unconfirmed] community build: key talents reflect common WoW Forever community guidance on build 1.60.1.70707, written in our own words