What changed

WoW Forever Stats Explained

Painted key art: heroes overlooking a valley and city
Painted key art: heroes overlooking a valley and city. Image © Blizzard Entertainment, Inc. Source: World of Warcraft: Forever What’s Next Panel Recap.

What each stat does, using the numbers in Wowhead's Forever stat guides. Those guides were written during the level 30 beta; level 60 behaviour is not tested yet [Unconfirmed]. Where a number is class-specific we say which class it was given for.

Main attributes

Stat What it does Published numbers
Strength Melee Attack Power; shield block amount 1 Str = 2 melee AP (Warrior, Paladin, Shaman)
Agility Crit, dodge and armor; AP for Rogues and Hunters Warrior and Paladin: 20 Agi = 1% crit and 1% dodge, 1 Agi = 2 armor. Shaman: 0.0508% melee crit and dodge per point
Stamina Maximum health 1 Stam = 10 health (Tauren Warriors 10.5)
Intellect Mana, spell crit, faster weapon skill gains 1 Int = 15 mana. 60 Int = 1% spell crit (Holy Paladin, Frost Mage guide). Shaman: 0.0169% per point
Spirit Health and mana regen outside the 5-second rule Shaman: 0.125 mana/sec per point. Mage: 13 + Spirit ÷ 4
Official WoW Forever image: three characters posing
Image © Blizzard Entertainment, Inc. Source: Blizzard News

Spirit mana regen only starts 5 seconds after your last mana spend, unless an effect allows regen while casting (Wowhead).

Combat stats

Stat What it does Cap or value (Wowhead)
Melee hit Stops misses 8% vs raid bosses for abilities; dual-wield auto attacks miss 27% base
Spell hit Stops spell misses 17% vs bosses
Weapon Skill Fewer glancing-blow losses, fewer misses, 0.04% less dodge per point 305 (+5) drops the melee hit cap from 8% to 6% (Fury guide)
Expertise (new) Stops dodges and parries 6.5% (Enhancement guide)
Spell Piercing (new) Lowers target resistance; past zero, adds damage in 10% steps 10 Piercing vs no resistance ≈ 1.8% damage at 60
Haste / Cast Speed Faster casts and GCD (down to 1 sec) Effects multiply each other
Critical Strike 200% melee damage, 150% spell damage before talents Talents raise both (e.g. Fury 220%, Elemental 200%)
Spell / Healing Power Adds to spells by each spell's coefficient No cap
Official WoW Forever image: three player characters in armour posing
Image © Blizzard Entertainment, Inc. Source: Blizzard News

Forever removed the racial weapon-skill bonuses, so Weapon Skill comes only from gear and effects (Wowhead Fury guide). Pets also benefit from Expertise (Blizzard notes).

Your class

Per-spec orders are on each class's stat page: Druid · Hunter · Mage · Paladin · Priest · Rogue · Shaman · Warlock · Warrior

See also: Enchants and consumables · Class changes

Fan site. Beta (cap 30) until launch Thu 5 Nov 2026, 10:00 AEDT; numbers may change. [Unconfirmed] = not yet confirmed.

World of Warcraft®, Warcraft and Blizzard Entertainment® are trademarks or registered trademarks of Blizzard Entertainment, Inc. Images © Blizzard Entertainment, Inc. Forever Guides is an unofficial fan site, not affiliated with or endorsed by Blizzard.

Sources
  • Wowhead — Fury Warrior Stat Priority (Forever)
  • Wowhead — Elemental Shaman Stat Priority (Forever)
  • Wowhead — Enhancement Shaman Stat Priority (Forever)
  • Wowhead — Holy Paladin Stat Priority (Forever)
  • Wowhead — Frost Mage Stat Priority (Forever)
  • Blizzard — WoW Forever Beta Development Notes (Updated October 26)