This WoW Forever Priest talent calculator shows all three Priest trees — Discipline, Holy and Shadow — with every talent's position, ranks, prerequisites and tooltip text. You get 51 talent points by level 60, one per level from 10 [Unconfirmed]. Each row unlocks after 5 more points in that tree. Your build, including the order you took talents, is saved in the page link, so you can share it or come back later.
Data: live WoW Forever client build 1.60.1.70707 (build number listed on Blizzard's version server, checked 2 Nov 2026); talent values are datamined from that client, with the changes from Blizzard's 2 Nov 2026 development notes applied on top [Unconfirmed]. Updated 11 Nov 2026. Positions, ranks and prerequisites not given in Blizzard's notes are [Unconfirmed]; Blizzard's version server now lists build 1.60.1.70755. Talents that Forever added or changed are flagged in the tooltip. Everything is [Unconfirmed] until launch on Thu 5 Nov 2026, 10:00am AEDT.
Power in Light (new in Forever) — row 1, 5 ranks. Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
Wand Specialization (changed in Forever) — row 1, 2 ranks. Increases your damage with Wands by 25%.
Twin Disciplines (new in Forever) — row 1, 5 ranks. Increases the damage and healing of your instant cast spells by 5%.
Silent Resolve (changed in Forever) — row 2, 3 ranks. Reduces the threat generated by your spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
Holy Precision (new in Forever) — row 2, 3 ranks. Improves your chance to hit with Holy spells by 18%.
Mental Strength (changed in Forever) — row 2, 5 ranks. Increases your total Intellect by 10%.
Martyrdom (changed in Forever) — row 2, 2 ranks. Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Mental Agility (changed in Forever) — row 3, 3 ranks. Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.
Inner Focus (changed in Forever) — row 3, 1 rank. When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
Improved Power Word: Shield (changed in Forever) — row 3, 3 ranks. Increases the damage absorbed by your Power Word: Shield by 20%.
Meditation (changed in Forever) — row 3, 3 ranks. Allows 50% of your Mana regeneration to continue while casting.
Improved Inner Fire (changed in Forever) — row 4, 3 ranks. Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.
Improved Mana Burn (changed in Forever) — row 4, 2 ranks. Reduces the casting time of your Mana Burn spell by 1 sec.
Soul Warding (new in Forever) — row 4, 1 rank, requires Improved Power Word: Shield. Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
Penance (new in Forever) — row 5, 1 rank. Launches a volley of holy light at the target, causing 45 Holy damage to an enemy, or 134 healing to an ally, instantly and every 1 sec for 2 sec.
Renewed Hope (new in Forever) — row 5, 5 ranks, requires Soul Warding. Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
Divine Aegis (new in Forever) — row 6, 3 ranks. Your non-periodic critical heals create a protective shield on the target, absorbing 15% of the amount healed. Shields up to level-scaled damage and lasts 12 sec.
Power Infusion (changed in Forever) — row 7, 1 rank, requires Penance. Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Holy — 17 talents
Twilight Focus (changed in Forever) — row 1, 3 ranks. Gives you a 70% chance to avoid interruption caused by damage while casting any spell.
Improved Renew — row 1, 3 ranks. Increases the amount healed by your Renew spell by 15%.
Holy Specialization — row 1, 5 ranks. Increases the critical effect chance of your Holy spells by 5%.
Spell Warding — row 2, 5 ranks. Reduces all spell damage taken by 10%.
Divine Fury — row 2, 5 ranks. Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.
Holy Nova (changed in Forever) — row 3, 1 rank. Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 50 to 57. These effects cause no threat.
Blessed Recovery (changed in Forever) — row 3, 3 ranks. After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Inspiration (changed in Forever) — row 3, 3 ranks. Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.
Holy Reach — row 4, 2 ranks. Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.
Improved Healing (changed in Forever) — row 4, 3 ranks. Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.
Searing Light (changed in Forever) — row 4, 2 ranks, requires Divine Fury. Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Holy Binding (new in Forever) — row 4, 1 rank. Each time you heal a target other than yourself with Flash Heal, you are healed for 50% as much. This healing generates no threat.
Litany of Light (new in Forever) — row 5, 2 ranks. When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.
Spirit of Redemption (changed in Forever) — row 5, 1 rank. Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Spiritual Guidance (changed in Forever) — row 5, 5 ranks. Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.
Spiritual Healing (changed in Forever) — row 6, 3 ranks. Increases the amount healed by your spells by 10%.
Prayer of Mending (new in Forever) — row 7, 1 rank, requires Spirit of Redemption. Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Shadow — 17 talents
Shadow Focus (changed in Forever) — row 1, 5 ranks. Improves your chance to hit with Shadow spells by 5%.
Blackout — row 1, 5 ranks. Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.
Spirit Tap (changed in Forever) — row 1, 5 ranks. Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
Improved Mind Blast (changed in Forever) — row 2, 5 ranks. Reduces the cooldown of your Mind Blast spell by 2.5 sec.
Improved Shadow Word: Pain — row 2, 2 ranks. Increases the duration of your Shadow Word: Pain spell by 6 sec.
Shadow Reach (changed in Forever) — row 2, 2 ranks. Increases the range of your offensive Shadow spells by 20%.
Improved Psychic Scream (changed in Forever) — row 3, 2 ranks, requires Blackout. Reduces the cooldown of your Psychic Scream spell by 4 sec.
Mind Flay (changed in Forever) — row 3, 1 rank. Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
Improved Mind Flay (new in Forever) — row 3, 2 ranks, requires Mind Flay. Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage.
Dark Inspiration (new in Forever) — row 4, 5 ranks. Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec.
Vampiric Embrace (changed in Forever) — row 4, 1 rank. Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
Shadow Weaving (changed in Forever) — row 4, 3 ranks. Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.
Silence (changed in Forever) — row 5, 1 rank. Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
Devouring Contagion (new in Forever) — row 5, 2 ranks. Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 10 yds for the remaining duration.
Early Demise (new in Forever) — row 6, 2 ranks. Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
Darkness (changed in Forever) — row 6, 5 ranks. Increases your Shadow damage done by 10%.
Shadowform (changed in Forever) — row 7, 1 rank, requires Vampiric Embrace. Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
Community-standard builds rebuilt on our build 1.60.1.70707 talent data. Tap Load in calculator to open one in the trees above, then change what you like. Every build is [Unconfirmed] until launch.
The beta capped characters at level 30 (21 talent points). Talent points past 21 have not been tested in-game [Unconfirmed].
Levelling (1-60)
17/0/34[Unconfirmed]
[Unconfirmed] community build
Shadow and wand levelling
A stronger wand early, Spirit Tap for mana after kills, then Shadowform for the late levels.
Builds marked [Unconfirmed] community build reflect common WoW Forever community guidance, written in our own words; Blizzard has not published builds. Builds marked Forever Guides pick use a point split we chose ourselves where no guide gave one. Talent values come from Blizzard's 2 Nov 2026 development notes and client build 70707 data. Where a guide gives no point-by-point list, we placed the remaining points ourselves on our build-70707 data; every build is checked for 51 points, 5 points per tier and prerequisites.
[Unconfirmed] community build: key talents reflect common WoW Forever community guidance on build 1.60.1.70707, written in our own words
Forever Guides: point split and filler points chosen by us on build-70707 data