This WoW Forever Druid talent calculator shows all three Druid trees — Balance, Feral Combat and Restoration — with every talent's position, ranks, prerequisites and tooltip text. You get 51 talent points by level 60, one per level from 10 [Unconfirmed]. Each row unlocks after 5 more points in that tree. Your build, including the order you took talents, is saved in the page link, so you can share it or come back later.
Data: live WoW Forever client build 1.60.1.70707 (build number listed on Blizzard's version server, checked 2 Nov 2026); talent values are datamined from that client, with the changes from Blizzard's 2 Nov 2026 development notes applied on top [Unconfirmed]. Updated 11 Nov 2026. Positions, ranks and prerequisites not given in Blizzard's notes are [Unconfirmed]; Blizzard's version server now lists build 1.60.1.70755. Talents that Forever added or changed are flagged in the tooltip. Everything is [Unconfirmed] until launch on Thu 5 Nov 2026, 10:00am AEDT.
Improved Wrath (changed in Forever) — row 1, 5 ranks. Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.
Genesis (new in Forever) — row 1, 5 ranks. Increases the periodic damage and healing done by your spells and abilities by 10%.
Moonglow (changed in Forever) — row 2, 3 ranks. Reduces the Mana cost of your damaging spells by 25%.
Improved Moonfire (changed in Forever) — row 2, 2 ranks. Increases the damage and critical strike chance of your Moonfire spell by 10%.
Nature's Majesty (new in Forever) — row 2, 2 ranks. Increases your critical strike chance with spells and melee attacks by 4%.
Nature's Reach (changed in Forever) — row 2, 2 ranks. Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.
Improved Entangling Roots (changed in Forever) — row 3, 3 ranks. Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.
Nature's Splendor (new in Forever) — row 3, 1 rank, requires Nature's Majesty. Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Insect Swarm (changed in Forever) — row 4, 1 rank. The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
Vengeance (changed in Forever) — row 4, 5 ranks, requires Improved Moonfire. Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.
Improved Starfire (changed in Forever) — row 4, 5 ranks. Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.
Overgrowth (changed in Forever) — row 5, 2 ranks. Increases the maximum number of targets you may have affected by Entangling Roots by 2.
Nature's Grace (changed in Forever) — row 5, 1 rank. All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Eclipse (new in Forever) — row 5, 3 ranks. Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.
Moonfury (changed in Forever) — row 6, 5 ranks. Increases the damage done by your Arcane and Nature spells by 10%.
Moonkin Form (changed in Forever) — row 7, 1 rank. Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Feral Combat — 20 talents
Ferocity (changed in Forever) — row 1, 5 ranks. Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
Furor (changed in Forever) — row 1, 5 ranks. Gives you a 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per second spent outside Bear Form or Dire Bear Form, up to 100 Energy.
Feral Swiftness (changed in Forever) — row 2, 2 ranks. Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.
Feral Instinct (changed in Forever) — row 2, 3 ranks. Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.
Brutal Impact (changed in Forever) — row 2, 2 ranks. Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec.
Thick Hide (changed in Forever) — row 2, 3 ranks. While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2.00 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Shredding Attacks (changed in Forever) — row 3, 3 ranks. Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.
Savage Fury (changed in Forever) — row 3, 2 ranks. Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.
Feral Charge (new in Forever) — row 3, 1 rank. Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Leap behind an enemy.
Sharpened Claws (changed in Forever) — row 3, 2 ranks. Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.
Predatory Strikes (changed in Forever) — row 4, 3 ranks. Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.
Lacerate (new in Forever) — row 4, 1 rank, requires Savage Fury. Lacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
Predatory Discipline (new in Forever) — row 4, 1 rank. Your Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy.
Blood Frenzy (changed in Forever) — row 4, 2 ranks, requires Sharpened Claws. Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.
Leader of the Pack (changed in Forever) — row 5, 1 rank. While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%.
Natural Instinct (new in Forever) — row 5, 2 ranks. Increases the critical strike damage bonus of your melee abilities by 20% and increases your spell healing by 25% of your Intellect.
Rend and Tear (new in Forever) — row 6, 5 ranks, requires Predatory Strikes. Increases damage done by your melee abilities on Bleeding targets by 15%.
Natural Reaction (new in Forever) — row 6, 5 ranks. Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.
Primal Bite (new in Forever) — row 7, 1 rank, requires Leader of the Pack. Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.
Shifting Power (new in Forever) — row 7, 1 rank, requires Predatory Discipline. Instantly convert 55% of base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.
Restoration — 16 talents
Nature's Focus (changed in Forever) — row 1, 5 ranks. Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
Heart of the Wild (changed in Forever) — row 1, 5 ranks. Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.
Naturalist (changed in Forever) — row 2, 5 ranks. Reduces the cast time of your Healing Touch and Wild Growth spells by 0.5 sec and increases all damage you deal by 10%.
Reflection (changed in Forever) — row 2, 3 ranks. Allows 50% of your Mana regeneration to continue while casting.
Natural Shapeshifter (changed in Forever) — row 2, 3 ranks. Reduces the mana cost of all shapeshifting by 30%.
Subtlety (changed in Forever) — row 3, 3 ranks. Reduces the threat generated by your Nature and Arcane spells by 30%.
Gift of Nature (changed in Forever) — row 3, 5 ranks. Increases the effect of all your healing spells by 10%.
Bloom (new in Forever) — row 3, 1 rank. When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.
Tranquil Spirit — row 4, 5 ranks. Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.
Improved Rejuvenation — row 4, 3 ranks. Increases the effect of your Rejuvenation spell by 15%.
Swiftmend (changed in Forever) — row 4, 1 rank. Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.
Nature's Swiftness — row 5, 1 rank, requires Naturalist. When activated, your next Nature spell becomes an instant cast spell.
Living Spirit (new in Forever) — row 5, 3 ranks. Increases your Spirit by 15%.
Improved Tranquility (changed in Forever) — row 5, 2 ranks. Reduces threat caused by Tranquility by 100% and its cooldown by 60%.
Improved Regrowth (changed in Forever) — row 6, 5 ranks, requires Improved Rejuvenation. Increases the critical effect chance of your Regrowth spell by 50%.
Wild Growth (new in Forever) — row 7, 1 rank, requires Living Spirit. Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Community-standard builds rebuilt on our build 1.60.1.70707 talent data. Tap Load in calculator to open one in the trees above, then change what you like. Every build is [Unconfirmed] until launch.
The beta capped characters at level 30 (21 talent points). Talent points past 21 have not been tested in-game [Unconfirmed].
Levelling (1-60)
0/35/16[Unconfirmed]
[Unconfirmed] community build
Feral cat levelling
Cat Form from Prowl, bleeds and finishers, with Restoration points for healing between fights.
Builds marked [Unconfirmed] community build reflect common WoW Forever community guidance, written in our own words; Blizzard has not published builds. Builds marked Forever Guides pick use a point split we chose ourselves where no guide gave one. Talent values come from Blizzard's 2 Nov 2026 development notes and client build 70707 data. Where a guide gives no point-by-point list, we placed the remaining points ourselves on our build-70707 data; every build is checked for 51 points, 5 points per tier and prerequisites.
[Unconfirmed] community build: key talents reflect common WoW Forever community guidance on build 1.60.1.70707, written in our own words
Forever Guides: point split and filler points chosen by us on build-70707 data